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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
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<nodegraph name="envMap"> | ||
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<!-- Get view direction --> | ||
<viewdirection name="viewDir" type="vector3" /> | ||
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||
<!-- Compute longitude coordinate --> | ||
<separate3 name="viewDirChannels" type="multioutput"> | ||
<input name="in" type="vector3" nodename="viewDir" /> | ||
</separate3> | ||
<atan2 name="angleXZ" type="float"> | ||
<input name="iny" type="float" nodename="viewDirChannels" output="outx" /> | ||
<input name="inx" type="float" nodename="viewDirChannels" output="outz" /> | ||
</atan2> | ||
<multiply name="scaleXZ" type="float"> | ||
<input name="in1" type="float" nodename="angleXZ" /> | ||
<input name="in2" type="float" value="-0.15915494" /> | ||
</multiply> | ||
<add name="longitude" type="float"> | ||
<input name="in1" type="float" nodename="scaleXZ" /> | ||
<input name="in2" type="float" value="0.5" /> | ||
</add> | ||
|
||
<!-- Compute latitude coordinate --> | ||
<asin name="angleY" type="float"> | ||
<input name="in" type="float" nodename="viewDirChannels" output="outy" /> | ||
</asin> | ||
<multiply name="scaleY" type="float"> | ||
<input name="in1" type="float" nodename="angleY" /> | ||
<input name="in2" type="float" value="0.31830989" /> | ||
</multiply> | ||
<add name="latitude" type="float"> | ||
<input name="in1" type="float" nodename="scaleY" /> | ||
<input name="in2" type="float" value="0.5" /> | ||
</add> | ||
|
||
<!-- Sample the latitude-longitude map --> | ||
<combine2 name="mapUvs" type="vector2"> | ||
<input name="in1" type="float" nodename="longitude" /> | ||
<input name="in2" type="float" nodename="latitude" /> | ||
</combine2> | ||
<image name="envImage" type="color3"> | ||
<input name="file" type="filename" value="resources/Lights/san_giuseppe_bridge.hdr" /> | ||
<input name="texcoord" type="vector2" nodename="mapUvs" /> | ||
<input name="uaddressmode" type="string" value="periodic" /> | ||
<input name="vaddressmode" type="string" value="clamp" /> | ||
<input name="filtertype" type="string" value="linear" /> | ||
</image> | ||
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||
<multiply name="envImageAdjusted" type="color3"> | ||
<input name="in1" type="color3" nodename="envImage" /> | ||
<input name="in2" type="float" value="1.0" /> | ||
</multiply> | ||
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<!-- Return the resulting color --> | ||
<output name="out" type="color3" nodename="envImageAdjusted" /> | ||
</nodegraph> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39"> | ||
<directional_light name="dir_light" type="lightshader"> | ||
<input name="direction" type="vector3" value="0.43277, -0.725547, -0.535062" /> | ||
<input name="color" type="color3" value="0.993688, 1, 0.993529" /> | ||
<input name="intensity" type="float" value="5.93724" /> | ||
</directional_light> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39"> | ||
<directional_light name="dir_light" type="lightshader"> | ||
<input name="direction" type="vector3" value="0.514434, -0.479014, -0.711269" /> | ||
<input name="color" type="color3" value="1, 0.894474, 0.567234" /> | ||
<input name="intensity" type="float" value="2.52776" /> | ||
</directional_light> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39"> | ||
<directional_light name="dir_light" type="lightshader"> | ||
<input name="direction" type="vector3" value="0.757663, -0.126589, -0.640251" /> | ||
<input name="color" type="color3" value="1, 0.844753, 0.418417" /> | ||
<input name="intensity" type="float" value="4.19121" /> | ||
</directional_light> | ||
</materialx> |
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Materials/Examples/GltfPbr/boombox/BoomBox_occlusionRoughnessMetallic.png
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709" fileprefix="boombox/"> | ||
<gltf_colorimage name="image_basecolor" type="multioutput"> | ||
<input name="file" type="filename" value="BoomBox_baseColor.png" colorspace="srgb_texture" /> | ||
</gltf_colorimage> | ||
<gltf_image name="image_orm" type="vector3"> | ||
<input name="file" type="filename" value="BoomBox_occlusionRoughnessMetallic.png" /> | ||
</gltf_image> | ||
<gltf_normalmap name="image_normal" type="vector3"> | ||
<input name="file" type="filename" value="BoomBox_normal.png" /> | ||
</gltf_normalmap> | ||
<gltf_image name="image_emission" type="color3"> | ||
<input name="file" type="filename" value="BoomBox_emissive.png" colorspace="srgb_texture" /> | ||
</gltf_image> | ||
<separate3 name="image_orm_channels" type="multioutput"> | ||
<input name="in" type="vector3" nodename="image_orm" /> | ||
</separate3> | ||
<gltf_pbr name="SR_boombox" type="surfaceshader"> | ||
<input name="base_color" type="color3" nodename="image_basecolor" output="outcolor" /> | ||
<input name="alpha" type="float" nodename="image_basecolor" output="outa" /> | ||
<input name="metallic" type="float" nodename="image_orm_channels" output="outz" /> | ||
<input name="roughness" type="float" nodename="image_orm_channels" output="outy" /> | ||
<input name="occlusion" type="float" nodename="image_orm_channels" output="outx" /> | ||
<input name="normal" type="vector3" nodename="image_normal" /> | ||
<input name="emissive" type="color3" nodename="image_emission" /> | ||
</gltf_pbr> | ||
<surfacematerial name="Material_boombox" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="SR_boombox" /> | ||
</surfacematerial> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<gltf_pbr name="SR_carpaint" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="0.0518895, 0.29606, 0.425324" /> | ||
<input name="metallic" type="float" value="0" /> | ||
<input name="roughness" type="float" value="0.4" /> | ||
<input name="clearcoat" type="float" value="1" /> | ||
</gltf_pbr> | ||
<surfacematerial name="PBR_Car_Paint" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="SR_carpaint" /> | ||
</surfacematerial> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<gltf_pbr name="SR_default" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="1.0, 1.0, 1.0" /> | ||
<input name="metallic" type="float" value="1" /> | ||
<input name="roughness" type="float" value="1" /> | ||
<input name="normal" type="vector3" value="0, 0, 1" /> | ||
<input name="occlusion" type="float" value="0" /> | ||
<input name="transmission" type="float" value="0" /> | ||
<input name="specular" type="float" value="1" /> | ||
<input name="specular_color" type="color3" value="1, 1, 1" /> | ||
<input name="ior" type="float" value="1.5" /> | ||
<input name="alpha" type="float" value="1" /> | ||
<input name="alpha_mode" type="integer" value="0" /> | ||
<input name="alpha_cutoff" type="float" value="0.5" /> | ||
<input name="iridescence" type="float" value="0" /> | ||
<input name="iridescence_ior" type="float" value="1.3" /> | ||
<input name="iridescence_thickness" type="float" value="300" /> | ||
<input name="sheen_color" type="color3" value="0, 0, 0" /> | ||
<input name="sheen_roughness" type="float" value="0" /> | ||
<input name="clearcoat" type="float" value="0" /> | ||
<input name="clearcoat_roughness" type="float" value="0" /> | ||
<input name="clearcoat_normal" type="vector3" value="0, 0, 1" /> | ||
<input name="emissive" type="color3" value="0, 0, 0" /> | ||
<input name="emissive_strength" type="float" value="1" /> | ||
<input name="thickness" type="float" value="0" /> | ||
<input name="attenuation_distance" type="float" value="100000" /> | ||
<input name="attenuation_color" type="color3" value="0, 0, 0" /> | ||
</gltf_pbr> | ||
<surfacematerial name="Default" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="SR_default" /> | ||
</surfacematerial> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<gltf_pbr name="SR_glass" type="surfaceshader"> | ||
<input name="metallic" type="float" value="0" /> | ||
<input name="roughness" type="float" value="0.01" /> | ||
<input name="transmission" type="float" value="1" /> | ||
<input name="ior" type="float" value="1.52" /> | ||
</gltf_pbr> | ||
<surfacematerial name="PBR_Glass" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="SR_glass" /> | ||
</surfacematerial> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<gltf_pbr name="SR_gold" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="0.944, 0.776, 0.373" /> | ||
<input name="roughness" type="float" value="0.02" /> | ||
</gltf_pbr> | ||
<surfacematerial name="PBR_Gold" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="SR_gold" /> | ||
</surfacematerial> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<gltf_pbr name="SR_plastic" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="0.104704, 0.241883, 0.818" /> | ||
<input name="metallic" type="float" value="0" /> | ||
<input name="roughness" type="float" value="0.324675" /> | ||
</gltf_pbr> | ||
<surfacematerial name="PBR_Plastic" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="SR_plastic" /> | ||
</surfacematerial> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Aluminum_Brushed" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="0.912, 0.914, 0.920" /> | ||
<input name="base_metalness" type="float" value="1.0" /> | ||
<input name="specular_color" type="color3" value="0.970, 0.979, 0.988" /> | ||
<input name="specular_roughness" type="float" value="0.2" /> | ||
<input name="specular_roughness_anisotropy" type="float" value="0.9" /> | ||
</open_pbr_surface> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Car_Paint" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="0.1, 0.6, 0.9" /> | ||
<input name="specular_ior" type="float" value="1.6" /> | ||
<input name="specular_roughness" type="float" value="0.3" /> | ||
<input name="coat_weight" type="float" value="1" /> | ||
<input name="coat_roughness" type="float" value="0.02" /> | ||
<input name="coat_ior" type="float" value="1.6" /> | ||
</open_pbr_surface> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Default" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
<input name="displacementshader" type="displacementshader" value="" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="base_weight" type="float" value="1.0" /> | ||
<input name="base_color" type="color3" value="0.8, 0.8, 0.8" /> | ||
<input name="base_diffuse_roughness" type="float" value="0.0" /> | ||
<input name="base_metalness" type="float" value="0.0" /> | ||
<input name="specular_weight" type="float" value="1.0" /> | ||
<input name="specular_color" type="color3" value="1, 1, 1" /> | ||
<input name="specular_roughness" type="float" value="0.3" /> | ||
<input name="specular_ior" type="float" value="1.5" /> | ||
<input name="specular_roughness_anisotropy" type="float" value="0.0" /> | ||
<input name="transmission_weight" type="float" value="0.0" /> | ||
<input name="transmission_color" type="color3" value="1, 1, 1" /> | ||
<input name="transmission_depth" type="float" value="0.0" /> | ||
<input name="transmission_scatter" type="color3" value="0, 0, 0" /> | ||
<input name="transmission_scatter_anisotropy" type="float" value="0.0" /> | ||
<input name="transmission_dispersion_scale" type="float" value="0.0" /> | ||
<input name="transmission_dispersion_abbe_number" type="float" value="20.0" /> | ||
<input name="subsurface_weight" type="float" value="0" /> | ||
<input name="subsurface_color" type="color3" value="0.8, 0.8, 0.8" /> | ||
<input name="subsurface_radius" type="float" value="1.0" /> | ||
<input name="subsurface_radius_scale" type="color3" value="1.0, 0.5, 0.25" /> | ||
<input name="subsurface_scatter_anisotropy" type="float" value="0.0" /> | ||
<input name="fuzz_weight" type="float" value="0.0" /> | ||
<input name="fuzz_color" type="color3" value="1, 1, 1" /> | ||
<input name="fuzz_roughness" type="float" value="0.5" /> | ||
<input name="coat_weight" type="float" value="0.0" /> | ||
<input name="coat_color" type="color3" value="1, 1, 1" /> | ||
<input name="coat_roughness" type="float" value="0.0" /> | ||
<input name="coat_roughness_anisotropy" type="float" value="0.0" /> | ||
<input name="coat_ior" type="float" value="1.6" /> | ||
<input name="coat_darkening" type="float" value="1.0" /> | ||
<input name="thin_film_weight" type="float" value="0" /> | ||
<input name="thin_film_thickness" type="float" value="0.5" /> | ||
<input name="thin_film_ior" type="float" value="1.4" /> | ||
<input name="emission_luminance" type="float" value="0.0" /> | ||
<input name="emission_color" type="color3" value="1, 1, 1" /> | ||
<input name="geometry_opacity" type="float" value="1" /> | ||
<input name="geometry_thin_walled" type="boolean" value="false" /> | ||
</open_pbr_surface> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Glass" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="specular_roughness" type="float" value="0.0" /> | ||
<input name="specular_ior" type="float" value="1.52" /> | ||
<input name="transmission_weight" type="float" value="1.0" /> | ||
<input name="transmission_dispersion_abbe_number" type="float" value="64" /> | ||
<input name="transmission_dispersion_scale" type="float" value="1.0" /> | ||
</open_pbr_surface> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Honey" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="specular_roughness" type="float" value="0.0" /> | ||
<input name="specular_ior" type="float" value="1.504" /> | ||
<input name="transmission_weight" type="float" value="1.0" /> | ||
<input name="transmission_color" type="color3" value="0.83, 0.4, 0.04" /> | ||
<input name="transmission_depth" type="float" value="2" /> | ||
<input name="transmission_scatter" type="color3" value="0.9, 0.9, 0.9" /> | ||
</open_pbr_surface> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Ketchup" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="0.164, 0.006, 0.002" /> | ||
<input name="specular_roughness" type="float" value="0" /> | ||
<input name="specular_ior" type="float" value="1.3" /> | ||
<input name="subsurface_weight" type="float" value="1.0" /> | ||
<input name="subsurface_color" type="color3" value="0.164, 0.006, 0.002" /> | ||
<input name="subsurface_radius_scale" type="color3" value="0.476, 0.058, 0.039" /> | ||
</open_pbr_surface> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Light_Bulb" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="emission_color" type="color3" value="1.000, 0.415, 0.099" /> | ||
<input name="emission_luminance" type="float" value="10000" /> | ||
</open_pbr_surface> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Pearl" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="0.8, 0.75, 0.7" /> | ||
<input name="specular_roughness" type="float" value="0.35" /> | ||
<input name="specular_ior" type="float" value="1.5" /> | ||
<input name="subsurface_weight" type="float" value="1.0" /> | ||
<input name="subsurface_color" type="color3" value="0.8, 0.75, 0.7" /> | ||
<input name="subsurface_radius_scale" type="color3" value="0.3, 0.5, 0.3" /> | ||
<input name="coat_weight" type="float" value="1" /> | ||
<input name="coat_roughness" type="float" value="0.15" /> | ||
<input name="coat_ior" type="float" value="1.68" /> | ||
<input name="thin_film_weight" type="float" value="1.0" /> | ||
<input name="thin_film_thickness" type="float" value="0.420" /> | ||
<input name="thin_film_ior" type="float" value="2" /> | ||
</open_pbr_surface> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Soap_Bubble" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="specular_roughness" type="float" value="0" /> | ||
<input name="specular_ior" type="float" value="1.0" /> | ||
<input name="transmission_weight" type="float" value="1.0" /> | ||
<input name="thin_film_weight" type="float" value="1.0" /> | ||
<input name="thin_film_thickness" type="float" value="0.5" /> | ||
<input name="thin_film_ior" type="float" value="1.4" /> | ||
<input name="geometry_thin_walled" type="boolean" value="true" /> | ||
</open_pbr_surface> | ||
</materialx> |
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<?xml version="1.0"?> | ||
<materialx version="1.39" colorspace="lin_rec709"> | ||
<surfacematerial name="Velvet" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> | ||
</surfacematerial> | ||
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="0.02, 0.02, 0.02" /> | ||
<input name="specular_roughness" type="float" value="0.8" /> | ||
<input name="fuzz_weight" type="float" value="1" /> | ||
<input name="fuzz_color" type="color3" value="0.4, 0.4, 0.4" /> | ||
<input name="fuzz_roughness" type="float" value="0.5" /> | ||
</open_pbr_surface> | ||
</materialx> |
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