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Updating noise related graphs #1409

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@zicher3d zicher3d commented Dec 6, 2024

This commit:

  • Removes the existing turbulence noise 2d/3d implemented in glsl and also some placeholders for mdl/osl
  • Introduces two new turbulence noise 2d/3d based on graphs, with an iteration/octaves limit set to 8
  • Introduces two new fractal noise 2d/3d based on graphs too, with an octaves float input and the same 8 iteration limit as turbulence
  • Replaces legacy_noise with a new version using the new fractal and turbulence noises
    Also:
  • Adjusts some input default values in nodedefs
  • Changes a few node names that were inconsistent (like "legacy_marble_color3" to "legacy_marble")

Many changes due to LookdevX use (coordinates, mainly) dirty the diffs a bit. Git seems to have a hard time grouping changes properly.

The LookdevX Maya file will be posted separately.

This commit:
 - Removes the existing turbulence noise 2d/3d implemented in glsl and also some placeholders for mdl/osl
 - Introduces two new turbulence noise 2d/3d based on graphs, with an iteration/octaves limit set to 8
 - Introduces two new fractal noise 2d/3d based on graphs too, with an octaves float input and the same 8 iteration limit as turbulence
 - Replaces legacy_noise with a new version using the new fractal and turbulence noises
 - Adjusts some input default values in nodedefs
 - Changes a few node names that were inconsistent (like "legacy_marble_color3" to "legacy_marble")

Many changes due to LookdevX use (coordinates, mainly) dirty the diffs a bit. Git seems to have a hard time grouping changes properly.

The LookdevX Maya file will be posted separately.
@zicher3d zicher3d self-assigned this Dec 6, 2024
@zicher3d zicher3d requested a review from ashwinbhat December 6, 2024 22:41
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