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Zero checksum handling for UDP4->UDP6 #44

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merged 4 commits into from
Oct 23, 2024
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angus19
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@angus19 angus19 commented Oct 23, 2024

MAP should be transparent to the UDP csum zero in both directions.

angus19 added 4 commits July 18, 2024 14:55
WARNING: modpost: nat46.o(.data+0x30): Section mismatch in reference from the variable nat46_netops to the function .init.text:nat46_ns_init()
The variable nat46_netops references
the function __init nat46_ns_init()
If the reference is valid then annotate the
variable with __init* or __refdata (see linux/init.h) or name the variable:
*_template, *_timer, *_sht, *_ops, *_probe, *_probe_one, *_console
MAP should be transparent to the UDP csum zero in both directions.
@ayourtch
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Was a zero UDP checksum standardized in IPv6 for all applications ? If yes - would you happen to have some references?

The closest I can find it https://www.rfc-editor.org/rfc/rfc6936, and it’s merely a discussion;
And I think even standandardization was mainly in the context of tunneled packets - so the zero checksum in IPv4 and IPv6 are not equivalent, I think.

That was my motivation in not handling it with equivalence - but if you could confirm that in practice that was a wrong idea, I am happy to merge this change.

@angus19
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angus19 commented Oct 23, 2024

My change comes out because of referring to the CERNET MAP implementation. And in it UDP csum zero is retained. Thanks.

@ayourtch
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Ok, fair enough, thanks for the info. I guess should be no harm merging - if someone complains we can revisit this later.

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Since this is what CERNET implementation did, let’s merge this.

@ayourtch ayourtch merged commit 1c0066a into ayourtch:master Oct 23, 2024
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@r-pats
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r-pats commented Oct 23, 2024

I'm all for this as we're seeing real world user impact without it, and we have it in the UDP6->UDP4 direction already (with the config flag set).

RFC 8200 does codify an exception for UDP-based tunnelling protocols. Maybe if we squint enough we can pretend it's applicable here?

As an exception to the default behavior, protocols that use UDP
as a tunnel encapsulation may enable zero-checksum mode for a
specific port (or set of ports) for sending and/or receiving.
Any node implementing zero-checksum mode must follow the
requirements specified in "Applicability Statement for the Use
of IPv6 UDP Datagrams with Zero Checksums" [RFC6936].

Thanks @angus19

@ayourtch
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Cool, if we see a real world impact without the change, makes sense to have merged it. Thanks a lot @angus19 !

@angus19
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angus19 commented Oct 24, 2024

@ayourtch @r-pats A defect is observed when loading the module with zero_csum_pass=0.
Let's check nat46-core.c starting from L1674, which is shown below.
if ((udp->check == 0) && zero_csum_pass) {
/* zero checksum and the config to pass it is set - do nothing with it */
break;
}
sum1 = csum_ipv6_unmagic(nat46, &ip6h->saddr, &ip6h->daddr, l3_infrag_payload_len, NEXTHDR_UDP, udp->check);
sum2 = csum_tcpudp_remagic(v4saddr, v4daddr, l3_infrag_payload_len, NEXTHDR_UDP, sum1);
udp->check = sum2;
The logic at L1678-L1680 is quite good to fit either fragmented or non-fragmented UDP6 packet if its L4 header is visible.
When doing UDP6->UDP4 based on zero checksum and zero_csum_pass is 0, we won't get correct UDP4 checksum in the end.
The received UDP6 checksum is null (0) so counting on csum_ipv6_unmagic and csum_tcpudp_remagic to generate a new UDP4 checksum is not possible.
There is a simple solution that zero_csum_pass has to be set to 1 not 0 by default.
Any other fixes at L1678-L1680 but allow zero_csum_pass to be 0?
I haven't found one yet.

@ayourtch
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Well setting zero_csum_pass to 1 is not much of a fix, is it - it rather masks the problem in the code. Also it is a change of defaults, which i would be a bit hesitant to do…

Here’s an idea, what if we rewrite that bit as follows:

if (!udp->check) {
if (zero_csum_pass) {
// do nothing
break;
}
// recalculate the IPv6 checksum before adjusting
ip6_update_csum(…)
}
// here we will have nonzero checksum, unmagic + remagic

so, if it’s UDP and the checksum is zero and we don’t pass the zero checksum, recalculate it ?

It will still be broken if we don’t have full payload since we can’t do the full calculation in this case, but should take care of other cases ?

what do you think ?

@angus19
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angus19 commented Oct 25, 2024

LGTM.

It will still be broken if we don’t have full payload since we can’t do the full calculation in this case, but should take care of other cases ?

We may reassemble fragmented UDPs to have a full payload first before recalculating the checksum.
This should start with the UDP fragment and its L4 checksum is 0, when zero_csum_pass=0 is configured.

@ayourtch
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Cool. Let’s do step by step. Reassembly is a much larger thing and a much smaller hopefully corner case, i am not fully sure on the benefit vs complexity and fragility it brings.

I am away from computer now, only with phone - will either push the patch with this change in a few days, or you can push it and I merge it.

@angus19
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angus19 commented Oct 25, 2024

Reassembly is a much larger thing and a much smaller hopefully corner case, i am not fully sure on the benefit vs complexity and fragility it brings.

I do not expect every incoming UDP fragment goes into reassembling process under zero_csum_pass=0.
What we care about are those fragments belonging to the checksum zero but, this is not easy to handle even if we already have a try_reassembly method.
Perhaps should put the reassembly aside... ?
P.S. According to my understanding of the CERNET implementation, UDP zero checksum is retained anyway in either direction.

@angus19
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angus19 commented Oct 25, 2024

Hmm, we seem to have the same issue at L1006-L1015 (nat46-core.c).
if ((udp->check == 0) && zero_csum_pass) {
/* zero checksum and the config to pass it is set - do nothing with it */
break;
}
sum1 = csum_ipv6_unmagic(nat46, &ip6h->saddr, &ip6h->daddr, infrag_payload_len, NEXTHDR_UDP, udp->check);
sum2 = csum_tcpudp_remagic(v4saddr, v4daddr, infrag_payload_len, NEXTHDR_UDP, sum1); /* add pseudoheader */
if(ul_sum) {
*ul_sum = csum16_upd(*ul_sum, udp->check, sum2);
}
udp->check = sum2;

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3 participants