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The constructor process
The class hierarchy is
The top level class wraps methods provided by collections.UserList
and provides its own __new__
function which calls the UserList
__init__
function, thus there is no need for any of the subclasses to explicitly call the superclass initialiser.
Each object has a an attribute .data
which is a list of NumPy arrays representing the object, ie. a 4x4 array for an SE(3) matrix, a 1x4 array for a unit quaternion, or a 1x6 array for a 3D twist. An instance with a single value has a single element list on .data
whereas an instant with N values has a list of length N on .data
. It is critical that .data
:
- is always a list, it is never a reference to a NumPy array
- the elements of the list are always the right kind of NumPy array, it cannot contain a sublist of NumPy arrays
- the elements of the list are valid values for the class
Consider the case for the SE3
constructor but all other spatial math classes are similar. The __init__
method follows this pattern:
def __init(self, arg1=None, arg2=None, arg3=None, ... check=True):
if arg2 is None and arg3 is None:
# zero or one arguments passed
if super().arghandler(self, arg1, check=check, convertfrom=(Z,)):
return
else:
# deal with other one argument cases
elif ....:
# process two and three argument cases
else:
# no idea how to handle what was passed
raise ValueError('bad argument to constructor')
The call to arghandler
deals with the following common cases:
SE3()
-
SE3(X)
whereX
is anSE3
instance -
SE3(T)
whereT
is 4x4 NumPy array -
SE3([T1, T2, ... TN])
whereTi
is 4x4 NumPy array -
SE3([X1, X2, ... XN])
whereXi
is anSE3
instance -
SE3(Z)
whereZ
is a class that can be converted to anSE3
and returns true if one of these cases is satisfied. If it cannot handle the argument it returns false and it is upto the user code to handle.
For case 1, the instance is initialised with the identity or null value of the spatial math object, and that is obtained by calling the class's static method _identity()
.
Case 2 is a copy constructor, the new value is the same as the argument, but a copy not a reference.
The constructor has a keyword check
argument which is important. By default it is true which means that, for cases 3 and 4, the matrices are checked to be valid members of SE(3). This test is expensive, so if we can guarantee that the matrix is a valid member of SE(3) then we can skip the check. This is done by many other methods of SE3
that construct guaranteed members of SE(3).
For cases 3 and 4 the values are passed to an import method with signature
_import(self, value, check)
which can be overridden if required. If check
is true the test is performed by a static isvalid
method of the class, SE3.isvalid()
in this case. It returns the value if valid otherwise None
. For twist objects where the NumPy array might have two possible shapes: a 4x4 augmented skew-symmetric matrix or a 6-vector, the class should provide this method which checks the value and returns the shape that is used internally for representation (a 6-vector in the case of 3D twists).
Case 6 requires that the object Z
has a method .SE3
which converts a Z
to an SE3
instance. If that is the case, the conversion method is called and resulting value used to construct a new SE3
object. The following are equivalent:
Y = SE3(Z)
Y = Z.SE3()