A problem that prevents users with disabilities from using Bevy
Make things move and change over time
Art, UX or graphic design
Load files from disk to use for things like images, models, and sounds
Sounds playback and modification
Related to build systems or continuous integration
Color spaces and color math
Impacts the entire engine
Tools used to debug Bevy applications.
Logging, crash handling, error reporting and performance analysis
Entities, components, systems, and events
Graphical tools to make Bevy games
Visual editor and debug gizmos
Related to the glTF 3D scene/model format
Parent-child entity hierarchies
Player input via keyboard, mouse, gamepad, and more
Fundamental domain-agnostic mathematical operations
Supporting infrastructure for player-controlled modifications to games
Sending data between clients, servers and machines
Collisions, kinematics, forces and more
Pointing at and selecting objects of all sorts
Relating to Bevy pointer abstractions
Runtime information about types
Drawing game state to the screen
Serialized ECS data stored on the disk
App-level states machines
Tools for parallel and async work