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Add the ability to use Tracy plots directly from Lua via UnsyncedCtrl Spring.LuaTracyPlotConfig and Spring.LuaTracyPlot #1215
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…otConfig, LuaTracyPlot LuaTracyPlotConfig(number plotIndex , string plotType, bool step, bool fill, number color) LuaTracyPlot(number plotIndex, number plotValue) Plot indices go from 1-9, I could not figure out how to pass a name to the plot. Any help there is welcome!
How tested was this? It doesn't compile. Edit: fixed 54f90ce |
Also, the set was originally there to prevent |
@sprunk I believe your change is incorrect. Whatever the plot is configured or not and whatever it's fine to use dynamically allocated strings that can be freed are orthogonal. Tracy in almost all cases is using the pointed to the string literal as identifier. It's passing only the pointer to the worker thread, and then the actual string value is fetched afterwards at some later time. I believe in case of zones, the unique pointer is required, in case of plots the docs say
Which is the same section that explains the string literals for Zones. Even if the unique pointer for strings was not required, I'm quite sure it must not be memory that can be freed during program runtime. |
Thanks, I did a switcheroo and replaced that commit with one that puts your comment in the code. |
@@ -212,6 +212,9 @@ bool CLuaIntro::LoadUnsyncedCtrlFunctions(lua_State* L) | |||
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REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetLogSectionFilterLevel); | |||
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REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, LuaTracyPlotConfig); | |||
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, LuaTracyPlot); |
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I've realized one more thing, if we want to maintain (And I think we want) that tracing annotations are 0 overhead in release build, those exports should be in #if defined(TRACY_ENABLE)
block
The problem is that tracy::LuaRemove
calls we have to drop tracing in the release mode, won't delete Spring.LuaTracyPlot
calls, so we might need to add our own cleanup like the code in tracy to do that...
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Relatedly, maybe these should go under the tracy
namespace in Lua?
I've seen that the tracy cleanup is actually just a dumb removal of tracy.Blabla
from the Lua plaintext code which I expect would break if people did local tBla = tracy.Bla
and then used tBla()
. And with Spring.Bla
there is a heavy cargo cult of localizing functions.
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Interesting, what if we just added Spring.LuaTracyPlot
to the tracy subtable if tracy is present in system.lua?
So in usage, Spring.LuaTracyPlot would instead be
tracy.LuaTracyPlot()
Would the tracy cleanup stuff also remove this?
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Would the tracy cleanup stuff also remove this?
Yes (it would require a one-liner change in the cleanup func to handle the new var but that's trivial)
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So no, because we don't own cleanup function code, it lives in the tracy repo.
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My preferred solution would still be to have just the bodies of Spring.TracyLuaPlot
functions gated within
#if defined(TRACY_ENABLE)
blocks, effectively making them near noop's.
- Since none of the functions have any return values, it doesn't matter to Lua's perspective
- We don't want to modify tracy upstream, as every time we've done that to a library it comes back later to bite us in the ass when it needs to be updated (remember Assimp, SDL, Lua, etc ), so it cannot be placed in the tracy. namespace.
These plotting functions shouldn't be overused too much anyway, so while 100% free is not possible with them, its only a tiny overhead. There are way more egregious wastes of performance littered everywhere else by game developers compared to some empty function calls that provide highly valuable debugging insight when used.
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We don't want to modify tracy upstream, as every time we've done that to a library it comes back later to bite us in the ass when it needs to be updated (remember Assimp, SDL, Lua, etc )
But none of those were upstreamed, i.e. we never sent patches to the official repos. We just had a patched internal copy of each of those, and that modified copy then got merge conflicts. The idea here would be to add a new Recoil-side function that wraps over tracy's replacer (without touching tracy itself, so no conflicts) and then actually send patches to the tracy repo (which we never did with the earlier libs).
so it cannot be placed in the tracy. namespace.
We can add to it from outside the tracy lib. Consider rts/Lua/LuaMathExtra.cpp
which adds to the built-in Lua math.
namespace, completely separate from lib/lua/src/lmathlib.cpp
which is what creates the built-in math.
namespace. Similarly the tracy.
Lua namespace can be created and mostly filled inside the tracy lib somewhere in lib/tracy/blabla
, and then we would have rts/Lua/LuaTracyExtra.cpp
which adds the others.
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+1 to what Sprung said
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I think I can write a PoC of my ideal solution on the weekend
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@p2004a can I ask you to decide whether this PR is ready for merge (and press the squash button, if it's)? |
I would like the open thread to be resolved somehow™ before merging. |
Deprecated by 1651 |
I was now quickly able to plot chobby memory usage in a very fine grained way by wrapping a function via debug.sethook(), example below:
Result:
Million thanks to @sprunk !