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Tachyon

Tachyon is the name of this protocol, designed to replace the old Spring Lobby Protocol, primarily intended for use in Beyond All Reason. It describes the message schema that clients should use to communicate with the master server and vice-versa. The exchange format is JSON sent over a WebSocket connection. JSONSchema is used to define the structure of commands, which can be found in the schema directory. Server and client implementations of this protocol are encouraged to use a JSONSchema validator to validate and sanitize message requests and responses.

Terminology

Term Meaning
AI User-owned game AI instances, e.g. ScavengersAI or BARbarianAI. Can only exist within lobbies/battles
Autohost A bot which is specifically intended to host battles
AutohostClient An autohost instance that is connected to the server
Battle Either custom or matchmaking
Bot An automated UserClient, marked as a bot
Client A WebSocket client that communicates with the Tachyon server via the Tachyon protocol
Client Application Top level application that connectsE.g. SpringLobby, Chobby, BAR Lobby
Command The JSON data sent in a message. The shape of these objects are primarily what this Tachyon schema describes
Command ID The unique string which represents the command type. E.g. system/connected/response or lobby/join/request
Endpoint Represents a request->response command or a single response command E.g. register, login or join
Engine A version of the engine (Recoil), e.g. 105.1.1-1544-g058c8ea BAR105
Host The host of a battle. Typically these users are bots
Game A version of the core game files, e.g. Beyond All Reason test-22425-e6c0e37
Lobby A room or waiting area from which a Battle can be launched, one Lobby can have multiple Battles over the course of its lifetime
Message The request/response sent over the network that contains a command
Message ID A unique identifier for a pair of request/response commands which links them together
Server The provider of the protocol and what clients connect to. i.e. the master/middleware server
Service A collection of endpoints that are categorically related, E.g. user or lobby
User Syonymous with an account, and strictly represents the data which is stored in the server database
UserClient A registered user that is connected to the server

Authentication and Authorization

Tachyon uses OAuth 2 for authenticating and authorizing clients. The OAuth token should then be sent in the WebSocket connection request which the Tachyon server should validate and permit the connection if valid, or close the connection if not.

The full auth process is detailed here.

Connection

See connection for details on how to establish the WebSocket connection to the server.

Message Format

JSON messages in this protocol are referred to as "commands".

Every command shares the following properties:

Property Type Description
commandId string The identifier of this command's type, e.g. lobby/create/request
messsageId string A unique identifier for a pair of request/response commands which links them together

Requests

Request commands can be sent from either side, and expect the other side to send a correlating response command. They are typically used when asking the other side to perform an action or fetch some data which they require, or simply to acknowledge their request has been fulfilled.

Every request command contains these additional properties:

Property type Description
data (optional) object A object containing data specific to the command

Responses

Sent in response to a request.

Every response command contains these additional properties:

Property type Description
status "success" | "failed" A object containing data specific to the command. This may be omitted if the command does not require it
data (optional) object Command-specific data object. Only present for "success" responses
reason (if status is "failed") string An error code only present for "failed" responses

All failed responses that are initiated by a request can return one of the following reasons, even though not explicitly defined in each command's definition file:

Reason Description
unauthorized When a client sends a request command of which they do not have the role required to use
internal_error When the server fails to handle the request in some way
invalid_request When the request command doesn't match the schema
command_unimplemented When the server hasn't implemented a response handler for the command

Events

Events are commands which require no response. They are typically sent when the sending party does not care if the message has been acted upon, such as the server sending periodic update data.

Every event command contains these additional properties:

Property type Description
data (optional) object A object containing data specific to the command

Schema

Contributing

The dist and docs/schema directories are automatically generated based on the files in src/schema. The source files are written in TypeScript for Node.js, using the TypeBox library for JSONSchema generation.

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Client-Server protocol used by BAR

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