Improve season uncertainty reset by considering players who have not played for a while #539
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For the past uncertainty reset, everyone's uncertainty was set to
max(5, current_uncertainty)
This PR will make the uncertainty reset more dynamic, by giving larger reset for players who have not played in a while.
It will reset ratings to
max(target_uncertainty, current_uncertainty)
where target_uncertainty is:
To calculate the in between value, we use linear interpolation using the formula: https://www.cuemath.com/linear-interpolation-formula/
We can see the values would be something like this:
Testing
iex -S mix phx.server
Teiserver.Battle.SeasonalUncertaintyResetTask.perform()