To add the BitmovinPlayer
SDK as a dependency to your project, you have three options: Using CocoaPods, Swift Package Manager or adding the SDK bundle directly.
Using CocoaPods
Add the following lines to the Podfile
of your project and replace the Version Number
with the desired version of BitmovinPlayer
. All available versions from 3.77.0 on are listed in the CocoaPods trunk repository (earlier versions are listed in our CocoaPods repository instead).
Execute pod install
to install the new BitmovinPlayer
dependency.
pod 'BitmovinPlayer', '3.79.0'
Using Swift Package Manager
Swift Package Manager is a tool for managing the distribution of Swift frameworks. It integrates with the Swift build system to automate the process of downloading, compiling, and linking dependencies.
To integrate using Xcode 13, open your Project file and specify it in Project > Package Dependencies
using the following URL:
https://github.com/bitmovin/player-ios.git
To integrate using Apple's Swift Package Manager, add the following as a dependency to your Package.swift
and replace Version Number
with the desired version of the SDK.
.package(name: "BitmovinPlayer", url: "https://github.com/bitmovin/player-ios.git", .exact("Version Number"))
And then specify the BitmovinPlayer
as a dependency of the desired target. Here is an example of a Package.swift
file:
let package = Package(
...
dependencies: [
...
.package(name: "BitmovinPlayer", url: "https://github.com/bitmovin/player-ios.git", .exact("Version Number"))
],
targets: [
.target(name: "<NAME_OF_YOUR_PACKAGE>", dependencies: ["BitmovinPlayer"])
]
...
)
Executing swift build
from the command line is currently not supported. Open the Package in Xcode if you are developing another Package depending on BitmovinPlayer
.
When using Xcode, go to the General
page or your app target and add the SDK bundle (BitmovinPlayer.xcframework
) under Linked Frameworks and Libraries
. The latest SDK for iOS and tvOS can be downloaded here.
-
Add your Bitmovin Player license key to the
Info.plist
file asBitmovinPlayerLicenseKey
. Alternatively, you can also set the license key via thePlayerConfig.key
property when creating aPlayer
instance.Your Bitmovin Player license key can be found under
Player -> Licenses
in the Bitmovin Dashboard. -
Add the Bundle Identifier of the iOS application which is using the SDK as an allowed domain to the Bitmovin licensing backend. This can be also done under
Player -> Licenses
via the Bitmovin Dashboard.
For samples using the Bitmovin Player iOS SDK see here.
For a sample using the Swift Package Manager for integration, see sample named BasicPlaybackSPM
.