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Merge pull request #58 from BlockoS/master
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Updated tinyexr.
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bkaradzic authored Jul 20, 2021
2 parents 8355d36 + f5f27ec commit 1bf3313
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38 changes: 29 additions & 9 deletions 3rdparty/tinyexr/README.md
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Expand Up @@ -20,16 +20,16 @@ Current status of `tinyexr` is:

- OpenEXR v1 image
- [x] Scanline format
- [ ] Tiled format
- [x] Tiled format
- [x] Tile format with no LoD (load).
- [ ] Tile format with LoD (load).
- [ ] Tile format with no LoD (save).
- [ ] Tile format with LoD (save).
- [x] Tile format with LoD (load).
- [x] Tile format with no LoD (save).
- [x] Tile format with LoD (save).
- [x] Custom attributes
- OpenEXR v2 image
- [ ] Multipart format
- [x] Load multi-part image
- [ ] Save multi-part image
- [x] Save multi-part image
- [ ] Load multi-part deep image
- [ ] Save multi-part deep image
- OpenEXR v2 deep image
Expand All @@ -47,7 +47,8 @@ Current status of `tinyexr` is:
- Line order.
- [x] Increasing, decreasing (load)
- [ ] Random?
- [ ] Increasing, decreasing (save)
- [x] Increasing (save)
- [ ] decreasing (save)
- Pixel format (UINT, FLOAT).
- [x] UINT, FLOAT (load)
- [x] UINT, FLOAT (deep load)
Expand All @@ -56,8 +57,8 @@ Current status of `tinyexr` is:
- Support for big endian machine.
- [x] Loading scanline image
- [x] Saving scanline image
- [ ] Loading multi-part channel EXR
- [ ] Saving multi-part channel EXR
- [x] Loading multi-part channel EXR (not tested)
- [x] Saving multi-part channel EXR (not tested)
- [ ] Loading deep image
- [ ] Saving deep image
- Optimization
Expand All @@ -71,6 +72,25 @@ Current status of `tinyexr` is:
* C interface.
* You can easily write language bindings (e.g. golang)

# Supported platform

* [x] x86-64
* [x] Windows 7 or later
* [x] Linux(posix) system
* [x] macOS
* [x] AARCH64
* [x] aarch64 linux(e.g. Raspberry Pi)
* [x] Android
* [x] iOS
* [ ] macOS(Should work)
* [ ] RISC-V(Should work)
* [x] Big endian machine(not maintained, but should work)
* SPARC, PowerPC, ...
* [x] WebAssembly(JavaScript)
* Loader only(See ![js](experimental/js/))
* [x] Python binding
* Loader only https://pypi.org/project/pytinyexr/

# Requirements

* C++ compiler(C++11 recommended. C++03 may work)
Expand All @@ -80,7 +100,7 @@ Current status of `tinyexr` is:
## New TinyEXR (v0.9.5+)

* Godot. Multi-platform 2D and 3D game engine https://godotengine.org/
* Filament. PBR engine. https://github.com/google/filament
* Filament. PBR engine(used in a converter tool). https://github.com/google/filament
* PyEXR. Loading OpenEXR (.exr) images using Python. https://github.com/ialhashim/PyEXR
* The-Forge. The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4 https://github.com/ConfettiFX/The-Forge
* Your project here!
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196 changes: 196 additions & 0 deletions 3rdparty/tinyexr/deps/miniz/ChangeLog.md

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22 changes: 22 additions & 0 deletions 3rdparty/tinyexr/deps/miniz/LICENSE
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Copyright 2013-2014 RAD Game Tools and Valve Software
Copyright 2010-2014 Rich Geldreich and Tenacious Software LLC

All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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