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1.4.1 rebuild, with vesselmodule
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blackliner committed Mar 17, 2018
1 parent 1e1bd53 commit cef1a3f
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Showing 8 changed files with 253 additions and 353 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -243,3 +243,4 @@ ModelManifest.xml
*.ckan
netkan.exe
/RealBattery/RealBattery.zip
/RealBattery/RealBattery.zip.tmp1
Binary file modified RealBattery/GameData/RealBattery/RealBattery.dll
Binary file not shown.
6 changes: 3 additions & 3 deletions RealBattery/GameData/RealBattery/RealBattery.version
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Expand Up @@ -6,13 +6,13 @@
{
"MAJOR":0,
"MINOR":1,
"PATCH":3,
"BUILD":2
"PATCH":4,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":3,
"MINOR":4,
"PATCH":0
}
}
27 changes: 4 additions & 23 deletions RealBattery/GameData/RealBattery/RealBattery_mm.cfg
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@@ -1,7 +1,7 @@
// for changin everything to realBattery
// @PART[*]:HAS[@RESOURCE[ElectricCharge]]:AFTER[VenStockRevamp]
// @PART[*]:HAS[@RESOURCE[ElectricCharge]]:FOR[VenStockRevamp]

+PART[*attery*]:HAS[@RESOURCE[ElectricCharge]]:AFTER[VenStockRevamp]
+PART[*attery*]:HAS[@RESOURCE[ElectricCharge]]:FOR[VenStockRevamp]
{
@name ^= :$:_realBattery:
@author = Real Battery Inc.
Expand All @@ -17,30 +17,11 @@
BatteryType = 3 // 1 = Lead_Acid; 2 = Lead_Acid_singleUse; 3 = Li_Ion

HighEClevel = 0.9
LowEClevel = 0.5
ThermalLosses = 0
LowEClevel = 0.8
}

@maxTemp = 2000 // no overheat explosions

MODULE
{
name = ModuleCoreHeat
CoreTempGoal = 320 //Internal temp goal - we don't transfer till we hit this point
CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp
CoreTempGoalAdjustment = 0 //Dynamic goal adjustment
CoreEnergyMultiplier = 1 //What percentage of our core energy do we transfer to the part
HeatRadiantMultiplier = 0.01 //If the core is hotter, how much heat radiates? 0.25
CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates?
HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in?
CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer?
radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1
radiatorHeatingFactor = 0.01 //How much energy we push to the active radiator
MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change
CoreShutdownTemp = 1000 //At what core temperature do we shut down all generators on this part?
MaxCoolant = 50000 //Maximum amount of radiator capacity we can consume - 50 = 1 small
}

@RESOURCE[ElectricCharge]
{
@name = StoredCharge
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1 change: 1 addition & 0 deletions RealBattery/RealBattery.csproj
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Expand Up @@ -53,6 +53,7 @@
<Compile Include="source\RealBattery.cs" />
<Compile Include="source\AssemblyInfo.cs" />
<Compile Include="source\RealBatteryConfiguration.cs" />
<Compile Include="source\RealBatteryLoadMaster.cs" />
</ItemGroup>
<ItemGroup>
<None Include="GameData\RealBattery\RealBattery_mm.cfg" />
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