-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
4 changed files
with
18 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,25 @@ | ||
using System; | ||
using System.Buffers; | ||
using CommunityToolkit.HighPerformance.Buffers; | ||
|
||
namespace NetX | ||
{ | ||
public readonly struct NetXMessage | ||
public readonly struct NetXMessage : IDisposable | ||
{ | ||
public Guid Id { get; } | ||
public ReadOnlyMemory<byte> Buffer { get; } | ||
public ReadOnlyMemory<byte> Buffer => _memoryOwner.Memory; | ||
|
||
public NetXMessage(Guid id, ReadOnlyMemory<byte> buffer) | ||
private readonly MemoryOwner<byte> _memoryOwner; | ||
|
||
public NetXMessage(Guid id, MemoryOwner<byte> memoryOwner) | ||
{ | ||
Id = id; | ||
Buffer = buffer; | ||
_memoryOwner = memoryOwner; | ||
} | ||
|
||
public void Dispose() | ||
{ | ||
_memoryOwner.Dispose(); | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters