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GenesysPackager

Packages Unreal Engine's Cooked Assets for the Genesys Platform

How to use

Create a UE4 Project

  1. Create an Unreal Engine Blank Blueprint Project. Don't include Starter Content.
  2. Choose a unique and descriptive name for your project. Ex. FantasyHouses
  3. In the Content Browser, under the Content folder, create a folder named after your project name.
  4. Under the folder you created in step 3, create the following folders
  • For Static Meshes
    • Meshes
    • Materials
    • Textures
  • For Skeletal Meshes
    • SkeletalMeshes
    • Animations - We only support Animation Sequences for now
    • Materials
    • Textures
    • PhysicsAssets
    • Skeletons
  • For Sound Assets
    • Audio - WAV files go here
  1. Import an FBX file by either dragging it to the content browser or by using the right-click context menu.
  2. Move each file to its appropriate directory.
  3. Your project directory structure as seen in the content browser should be like this:
-Content  
--FantasyHouses  
---Meshes
----House01.uasset
---Materials
----House01_Mat.uasset
---Textures
----House01_Texture.uasset

Package it!

  1. Navigate to File -> Cook Content For Windows
  2. Run the genesys-packager.exe. Make sure you've downloaded the latest release: [https://github.com/RomelioTavas/GenesysPackager/releases]
  3. Target your Unreal Engine 4 binaries directory. Ex. C:\Program Files\Epic Games\4.11
  4. Target your UE4 Project.
  5. Package!
  6. Your package will be available in the same directory as the packager. Output file will be PROJECT_NAME.pak