This is my TIC-80 boilerplate code for multi-file projects. During development, the project is separated into multiple .lua files, and they are combined into one for building an executable.
I'm using Windows for development, so all the scripts included are for Windows. You might get the idea how to implement them for Linux/Mac by looking at them, though.
- Windows PC
- TIC-80 pro
- Add installation directory to PATH environmental variable
- WSL2 on Windows
- luarocks
- luacc on luarocks
- Visual Studio Code
- Lua Language Server Extension for Visual Studio Code
- Lua Extension for Visual Studio Code
You need TIC-80 pro to get support for .lua cartridges - WSL is used for running luarocks (I've noticed running luarocks on WSL is less error-prone than on Windows)
In WSL, install luarocks:
sudo apt-get install luarocks
and then install luacc that is used to combine the lua files.
sudo luarocks install luacc
Luacc isn't perfect (you need to supply it with a list of files to combine), so I might change to another system later.
To get require
statement working, I've had to explicitly add the project folder to Lua's package.path
variable. This happens on line 10 of main.lua
- change the path Q:/github/tic80-boilerplate/
to your project folder.
Note that this is only needed if you get the error module 'libs/math' not found
when running the game; if said error never appears, you can just remove the line.
When you add a new file:
- Add a new require statement for it in
main.lua
- Add the file to
luacc.sh
so the built executable works as well (see Building an executable below).
Run runtic80.bat
in the command line. It runs main.lua
on TIC-80 from the command line.
The savefiles are located under the project folder in the .local
directory.
To create a Windows build, run buildWin.bat <version>
(e.g., buildWin.bat 1.0
).
By running the luacc.sh
script, it creates a game.lua
file - a bundle that contains all the code files in one.
Then, it creates a new TIC-80-boilerplate-<version>.exe
file in the /build/
folder.
Note: You can set the name of the game to something else in the buildWin.bat file.
Note 2: Tos create Mac and Linux builds, run the buildAll.bat <version>
script instead!