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Merge pull request #4565 from ZacSharp/1.20.5-update
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Merge 1.19.4 into 1.20.5
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leijurv authored Dec 1, 2024
2 parents 1bfc030 + a575250 commit 290e697
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2 changes: 2 additions & 0 deletions README.md
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.19.2-brightgreen.svg" alt="Minecraft"/></a>
<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.19.4-brightgreen.svg" alt="Minecraft"/></a>
<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.20.1-brightgreen.svg" alt="Minecraft"/></a>
<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.21.3-brightgreen.svg" alt="Minecraft"/></a>
</p>

<p align="center">
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| [1.20.1 Forge](https://github.com/cabaletta/baritone/releases/download/v1.10.1/baritone-api-forge-1.10.1.jar) | [1.20.1 Fabric](https://github.com/cabaletta/baritone/releases/download/v1.10.1/baritone-api-fabric-1.10.1.jar) |
| [1.20.3 Forge](https://github.com/cabaletta/baritone/releases/download/v1.10.2/baritone-api-forge-1.10.2.jar) | [1.20.3 Fabric](https://github.com/cabaletta/baritone/releases/download/v1.10.2/baritone-api-fabric-1.10.2.jar) |
| [1.20.4 Forge](https://github.com/cabaletta/baritone/releases/download/v1.10.2/baritone-api-forge-1.10.2.jar) | [1.20.4 Fabric](https://github.com/cabaletta/baritone/releases/download/v1.10.2/baritone-api-fabric-1.10.2.jar) |
| [1.21.3 Forge](https://github.com/cabaletta/baritone/releases/download/v1.11.1/baritone-api-forge-1.11.1.jar) | [1.21.3 Fabric](https://github.com/cabaletta/baritone/releases/download/v1.11.1/baritone-api-fabric-1.11.1.jar) |

**Message for 2b2t players looking for 1.19/1.20 Baritone** If you like, please try the beta for Baritone Elytra for 2b2t, find it in #announcements of [the Baritone discord](http://discord.gg/s6fRBAUpmr). It supports 1.19.4 and 1.20.1, Forge or Fabric. If you have to see it to believe it, watch [this YouTube video](https://youtu.be/NnSlQi-68eQ).

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import net.minecraft.core.BlockPos;
import net.minecraft.core.Vec3i;
import net.minecraft.util.Tuple;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.state.BlockState;
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int minY = Integer.MAX_VALUE;
int minZ = Integer.MAX_VALUE;
HashMap<Vec3i, StaticSchematic> subRegions = new HashMap<>();
WorldSchematic schematicWorld = SchematicWorldHandler.getSchematicWorld();
Level schematicWorld = SchematicWorldHandler.getSchematicWorld();
for (Map.Entry<String, SubRegionPlacement> entry : placement.getEnabledRelativeSubRegionPlacements().entrySet()) {
SubRegionPlacement subPlacement = entry.getValue();
Vec3i pos = transform(subPlacement.getPos(), placement.getMirror(), placement.getRotation());
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return name;
}
}
}
}

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