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Merge pull request #7 from cake4everyone/discord-presence
Adding Discord Presence
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MINIMUM GODOT VERSION: 4.2 | ||
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PLEASE ACTIVATE THE PLUGIN UNDER Project -> Project Settings... -> Plugins -> DiscordRPC -> Status | ||
IGNORE THE RED ERRORS ON THE FIRST 2 RESTARTS | ||
READ THE TUTORIAL LINKED IN THE WINDOW THAT WILL OPEN ON PLUGIN ENABLE | ||
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If nothing works, enable the plugin and delete /addons/discord-rpc-gd/bin/.gdignore |
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[configuration] | ||
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entry_symbol = "discordrpcgd_library_init" | ||
compatibility_minimum = 4.1 | ||
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[libraries] | ||
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macos.debug = "macos/libdiscord_game_sdk_binding_debug.dylib" | ||
macos.release = "macos/libdiscord_game_sdk_binding.dylib" | ||
windows.debug.x86_64 = "windows/discord_game_sdk_binding_debug.dll" | ||
windows.release.x86_64 = "windows/discord_game_sdk_binding.dll" | ||
linux.debug.x86_64 = "linux/libdiscord_game_sdk_binding_debug.so" | ||
linux.release.x86_64 = "linux/libdiscord_game_sdk_binding.so" | ||
linux.debug.arm64 = "linux/libdiscord_game_sdk_binding_debug.so" | ||
linux.release.arm64 = "linux/libdiscord_game_sdk_binding.so" | ||
linux.debug.rv64 = "linux/libdiscord_game_sdk_binding_debug.so" | ||
linux.release.rv64 = "linux/libdiscord_game_sdk_binding.so" | ||
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[dependencies] | ||
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macos = { "macos/libdiscord_game_sdk.dylib": "" } | ||
windows.debug.x86_64 = { "windows/discord_game_sdk.dll": "" } | ||
windows.release.x86_64 = { "windows/discord_game_sdk.dll": "" } | ||
linux.debug.x86_64 = { "linux/libdiscord_game_sdk.so": "" } | ||
linux.release.x86_64 = { "linux/libdiscord_game_sdk.so": "" } | ||
linux.debug.arm64 = { "linux/libdiscord_game_sdk.so": "" } | ||
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addons/discord-rpc-gd/bin/macos/libdiscord_game_sdk_binding_debug.dylib
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class_name DiscordRPCTutorial | ||
extends Node | ||
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## 1. Put the addons/ folder in your Godot project[br] | ||
## 2. Enable the addon in your Project Settings under "Plugins" and "DiscordRPC". [br](if it doesn't show up restart your project and try again)[br] | ||
## 3. Restart your project[br] | ||
## 4. Create an Application under https://discord.com/developers/applications and get the Application ID br] | ||
## 5. (optional) Set images under "Rich Presence" and "Art Assets" and remember the keys[br] | ||
## | ||
## This is your [code]_ready()[/code] function wich could be anywhere | ||
## [codeblock] | ||
## func _ready(): | ||
## # Application ID | ||
## DiscordRPC.app_id = 1099618430065324082 | ||
## # this is boolean if everything worked | ||
## print("Discord working: " + str(DiscordRPC.get_is_discord_working())) | ||
## # Set the first custom text row of the activity here | ||
## DiscordRPC.details = "A demo activity by vaporvee#1231" | ||
## # Set the second custom text row of the activity here | ||
## DiscordRPC.state = "Checkpoint 23/23" | ||
## # Image key for small image from "Art Assets" from the Discord Developer website | ||
## DiscordRPC.large_image = "game" | ||
## # Tooltip text for the large image | ||
## DiscordRPC.large_image_text = "Try it now!" | ||
## # Image key for large image from "Art Assets" from the Discord Developer website | ||
## DiscordRPC.small_image = "boss" | ||
## # Tooltip text for the small image | ||
## DiscordRPC.small_image_text = "Fighting the end boss! D:" | ||
## # "02:41 elapsed" timestamp for the activity | ||
## DiscordRPC.start_timestamp = int(Time.get_unix_time_from_system()) | ||
## # "59:59 remaining" timestamp for the activity | ||
## DiscordRPC.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 | ||
## # Always refresh after changing the values! | ||
## DiscordRPC.refresh() | ||
## [/codeblock] | ||
## | ||
## @tutorial(More information here): https://github.com/vaporvee/discord-rpc-godot/wiki/Quick-start | ||
## @tutorial(Make your Application ID and else here): https://discord.com/developers/applications |
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