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Things are shaping up.

  • Got some good objects and inheritence going on. No proper implementation of super but this will work for now and is a nice demonstration of the prototypal inheritence.

  • Renamed the base object to be more semantic and what the immovable object inherits from.

  • Wandering is still in progress, with thte added inheritance I increaded the dubbging rendering, it is close, with the add debugging it should be easy to figure out.

  • Once I have all that in a nice place Ill add the build system and make it cleaner experience, not all these separate pages.

-- Current Working Behaviors --

  • Seeking
  • Flocking
  • Object Avoidance
  • Wandering
  • Pursue
  • Flee
  • Evade
  • Pathing

-- On the Docket --

  • Follow
  • Leader
  • Queuing
  • Proximity Aware Pursuit
  • Proximity Aware Evade
  • Ship Avoidance - need to project spheres not points. or line to line?

-- Things that need doing --

  • Arrival/Pursuit/Evading/Fleeing debug rendering
  • Initializers and default objects, and undefined checks
  • implement more faces functions
  • Increase Efficency of loops.
  • Build tools
  • Bower
  • Learn better markdown

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Examples of steering behaviors written with Phaser

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