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✨ 塗りつぶしのアルゴリズムを区間ベースなやつに変更
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SSlime-s committed May 20, 2024
1 parent 79f2108 commit 93ecde7
Showing 1 changed file with 125 additions and 117 deletions.
242 changes: 125 additions & 117 deletions apps/client/app/features/artboard/bucketFill.ts
Original file line number Diff line number Diff line change
@@ -1,95 +1,96 @@
// ref: https://github.com/cat-crosswalk/nascalay-frontend/blob/main/src/components/Canvas/bucketFill.ts
// ref: https://en.wikipedia.org/wiki/Flood_fill

import type { Color, LikeEqualColor } from "./types";
import { colorsToRaw, equalColor, hexToColor, rawToColors } from "./utils";

// https://nullpon.moe/dev/sample/canvas/bucketfill.html めちゃめちゃ参考にしてる
// シードフィルアルゴリズムで塗りつぶす

/**
* 指定された座標から右方向にまっすぐ targetColor と等しい色を塗りつぶす
*
* @returns 右端の x 座標
*/
function drawToRight(
data: Color[][],
x: number,
y: number,
color: Color,
widthRange: readonly [number, number],
targetColor: Color,
likeEqualColor: LikeEqualColor,
) {
let rightEnd = null;
for (let nowX = x + 1; nowX < widthRange[1]; nowX++) {
const nowColor = data[y][nowX];
if (!likeEqualColor(nowColor, targetColor)) break;
data[y][nowX] = color;
rightEnd = nowX;
}
return rightEnd;
interface Seed {
xRange: [number, number];
y: number;
dy: -1 | 1;
}

/**
* 指定された座標から左方向にまっすぐ targetColor と等しい色を塗りつぶす
* seed の範囲を対象色がある限り左に広げる
*
* 左方向に広がった場合は U字ターンしている可能性があるため、はみ出た部分を折り返す形の seed として追加する
*
* @returns 左端の x 座標
*/
function drawToLeft(
data: Color[][],
x: number,
y: number,
color: Color,
widthRange: readonly [number, number],
targetColor: Color,
likeEqualColor: LikeEqualColor,
) {
let leftEnd = null;
for (let nowX = x; nowX >= widthRange[0]; nowX--) {
const nowColor = data[y][nowX];
if (!likeEqualColor(nowColor, targetColor)) break;
data[y][nowX] = color;
leftEnd = nowX;
function searchLeft(
seed: Readonly<Seed>,
{ inside, set, pushSeed }: Operations,
): number {
let x = seed.xRange[0];
if (!inside(x, seed.y)) return x;

while (inside(x - 1, seed.y)) {
x--;
set(x, seed.y);
}

if (x < seed.xRange[0]) {
pushSeed({
xRange: [x, seed.xRange[0] - 1],
y: seed.y - seed.dy,
dy: -seed.dy as -1 | 1,
});
}
return leftEnd;

return x;
}

/**
* seeds を破壊的に更新する
*/
function updateSeeds(
function createInside(
data: Readonly<Color[][]>,
xLeft: number,
xRight: number,
y: number,
seeds: { x: number; y: number }[],
targetColor: Color,
heightRange: readonly [number, number],
xRange: readonly [number, number],
yRange: readonly [number, number],
targetColor: Readonly<Color>,
likeEqualColor: LikeEqualColor,
) {
if (y < heightRange[0] || y >= heightRange[1]) return;

let prevIsTarget = false;
for (let nowX = xLeft; nowX <= xRight; nowX++) {
const nowColor = data[y][nowX];
if (likeEqualColor(nowColor, targetColor)) {
if (!prevIsTarget) {
seeds.push({ x: nowX, y });
}
prevIsTarget = true;
} else {
prevIsTarget = false;
}
}
): Operations["inside"] {
return (x, y) =>
x >= xRange[0] &&
x < xRange[1] &&
y >= yRange[0] &&
y < yRange[1] &&
likeEqualColor(data[y][x], targetColor);
}
function createSet(data: Color[][], color: Color): Operations["set"] {
return (x, y) => {
data[y][x] = color;
};
}

interface Operations {
/**
* キャンバス内の有効な座標かつ targetColor と等しいかどうかを返す
*/
inside: (x: number, y: number) => boolean;
/**
* キャンバスの座標 (x, y) を塗りつぶす色で塗る
*/
set: (x: number, y: number) => void;
pushSeed: (seed: Seed) => void;
}

/**
* canvas を flood fill を用いて塗りつぶす
*
* アルゴリズム自体は wiki にあるものそのまま (ref: https://en.wikipedia.org/wiki/Flood_fill)
*
* @param canvas 塗りつぶす対象の canvas
* @param x 塗りつぶしの始点
* @param y 塗りつぶしの始点
* @param colorCode 塗りつぶす色
* @param widthRange canvas の塗りつぶし範囲の横幅 @default [0, canvas.width]
* @param heightRange canvas の塗りつぶし範囲の縦幅 @default [0, canvas.height]
* @param likeEqualColor 色が等しいかどうかを判定する関数 @default 完全一致
*/
export function bucketFill(
canvas: HTMLCanvasElement,
x: number,
y: number,
colorCode: `#${string}`,
widthRange?: [number, number],
heightRange?: [number, number],
widthRange: [number, number] = [0, canvas.width],
heightRange: [number, number] = [0, canvas.height],
likeEqualColor: LikeEqualColor = equalColor,
) {
const ctx = canvas.getContext("2d");
Expand All @@ -110,56 +111,63 @@ export function bucketFill(
}
if (likeEqualColor(color, targetColor)) return;

const xRange = widthRange ?? [0, width];
const yRange = heightRange ?? [0, height];

const seeds = [{ x, y }];
while (seeds.length > 0) {
// biome-ignore lint/style/noNonNullAssertion: while の条件式から pop は undefined にならない
const { x, y } = seeds.pop()!;

// 左右に塗りつぶす
const leftX =
drawToLeft(
formattedData,
x,
y,
color,
xRange,
targetColor,
likeEqualColor,
) ?? x;
const rightX =
drawToRight(
formattedData,
x,
y,
color,
xRange,
targetColor,
likeEqualColor,
) ?? x;

updateSeeds(
formattedData,
leftX,
rightX,
y + 1,
seeds,
targetColor,
yRange,
likeEqualColor,
);
updateSeeds(
const seeds: Seed[] = [
{ xRange: [x, x], y, dy: 1 },
{ xRange: [x, x], y: y - 1, dy: -1 },
];
const operations: Operations = {
inside: createInside(
formattedData,
leftX,
rightX,
y - 1,
seeds,
widthRange,
heightRange,
targetColor,
yRange,
likeEqualColor,
);
),
set: createSet(formattedData, color),
pushSeed: (seed: Seed) => seeds.push(seed),
};

if (!operations.inside(x, y)) return;
while (seeds.length > 0) {
// biome-ignore lint/style/noNonNullAssertion: while の条件式から pop は undefined にならない
const { xRange, y, dy } = seeds.pop()!;

let x = searchLeft({ xRange, y, dy }, operations);
let [leftX, rightX] = xRange;

while (leftX <= rightX) {
// xRange の左端から右に向かって塗りつぶす
while (operations.inside(leftX, y)) {
operations.set(leftX, y);
leftX++;
}

// 塗った部分があれば、その範囲を次の y に対して seed として追加する
if (leftX > x) {
operations.pushSeed({
xRange: [x, leftX - 1],
y: y + dy,
dy,
});
}

// 右側が溢れた場合は U字ターンしている可能性があるため、はみ出た部分を折り返す形の seed として追加する
if (leftX - 1 > rightX) {
operations.pushSeed({
xRange: [rightX + 1, leftX - 1],
y: y - dy,
dy: -dy as -1 | 1,
});
}

// xRange のうち、塗られない部分はスキップ
leftX++;
while (leftX < rightX && !operations.inside(leftX, y)) {
leftX++;
}

x = leftX;
}
}

imageData.data.set(colorsToRaw(formattedData, width, height));
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