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塗りつぶしのアルゴリズムを変更 #10

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242 changes: 125 additions & 117 deletions apps/client/app/features/artboard/bucketFill.ts
Original file line number Diff line number Diff line change
@@ -1,95 +1,96 @@
// ref: https://github.com/cat-crosswalk/nascalay-frontend/blob/main/src/components/Canvas/bucketFill.ts
// ref: https://en.wikipedia.org/wiki/Flood_fill

import type { Color, LikeEqualColor } from "./types";
import { colorsToRaw, equalColor, hexToColor, rawToColors } from "./utils";

// https://nullpon.moe/dev/sample/canvas/bucketfill.html めちゃめちゃ参考にしてる
// シードフィルアルゴリズムで塗りつぶす

/**
* 指定された座標から右方向にまっすぐ targetColor と等しい色を塗りつぶす
*
* @returns 右端の x 座標
*/
function drawToRight(
data: Color[][],
x: number,
y: number,
color: Color,
widthRange: readonly [number, number],
targetColor: Color,
likeEqualColor: LikeEqualColor,
) {
let rightEnd = null;
for (let nowX = x + 1; nowX < widthRange[1]; nowX++) {
const nowColor = data[y][nowX];
if (!likeEqualColor(nowColor, targetColor)) break;
data[y][nowX] = color;
rightEnd = nowX;
}
return rightEnd;
interface Seed {
xRange: [number, number];
y: number;
dy: -1 | 1;
}

/**
* 指定された座標から左方向にまっすぐ targetColor と等しい色を塗りつぶす
* seed の範囲を対象色がある限り左に広げる
*
* 左方向に広がった場合は U字ターンしている可能性があるため、はみ出た部分を折り返す形の seed として追加する
*
* @returns 左端の x 座標
*/
function drawToLeft(
data: Color[][],
x: number,
y: number,
color: Color,
widthRange: readonly [number, number],
targetColor: Color,
likeEqualColor: LikeEqualColor,
) {
let leftEnd = null;
for (let nowX = x; nowX >= widthRange[0]; nowX--) {
const nowColor = data[y][nowX];
if (!likeEqualColor(nowColor, targetColor)) break;
data[y][nowX] = color;
leftEnd = nowX;
function searchLeft(
seed: Readonly<Seed>,
{ inside, set, pushSeed }: Operations,
): number {
let x = seed.xRange[0];
if (!inside(x, seed.y)) return x;

while (inside(x - 1, seed.y)) {
x--;
set(x, seed.y);
}

if (x < seed.xRange[0]) {
pushSeed({
xRange: [x, seed.xRange[0] - 1],
y: seed.y - seed.dy,
dy: -seed.dy as -1 | 1,
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});
}
return leftEnd;

return x;
}

/**
* seeds を破壊的に更新する
*/
function updateSeeds(
function createInside(
data: Readonly<Color[][]>,
xLeft: number,
xRight: number,
y: number,
seeds: { x: number; y: number }[],
targetColor: Color,
heightRange: readonly [number, number],
xRange: readonly [number, number],
yRange: readonly [number, number],
targetColor: Readonly<Color>,
likeEqualColor: LikeEqualColor,
) {
if (y < heightRange[0] || y >= heightRange[1]) return;

let prevIsTarget = false;
for (let nowX = xLeft; nowX <= xRight; nowX++) {
const nowColor = data[y][nowX];
if (likeEqualColor(nowColor, targetColor)) {
if (!prevIsTarget) {
seeds.push({ x: nowX, y });
}
prevIsTarget = true;
} else {
prevIsTarget = false;
}
}
): Operations["inside"] {
return (x, y) =>
x >= xRange[0] &&
x < xRange[1] &&
y >= yRange[0] &&
y < yRange[1] &&
likeEqualColor(data[y][x], targetColor);
}
function createSet(data: Color[][], color: Color): Operations["set"] {
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createInsideもややだけど使うのoperationsの初期化のときだけだしラップするまででもなさそう
好みで

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しないとしたら bucketFill の関数内にそのまま書くってこと?

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そう、pushSeedがそうだからここだけ切り出してるのが気になった

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処理が長めだったから切ったような記憶がある

return (x, y) => {
data[y][x] = color;
};
}

interface Operations {
/**
* キャンバス内の有効な座標かつ targetColor と等しいかどうかを返す
*/
inside: (x: number, y: number) => boolean;
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色判定までするなら

Suggested change
inside: (x: number, y: number) => boolean;
canDraw: (x: number, y: number) => boolean;

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命名 wiki からだからあんま変えたくない (wiki 読んだ人がそのまま読めるようにしてるので)

/**
* キャンバスの座標 (x, y) を塗りつぶす色で塗る
*/
set: (x: number, y: number) => void;
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Suggested change
set: (x: number, y: number) => void;
draw: (x: number, y: number) => void;

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命名 wiki からだからあんま変えたくない (wiki 読んだ人がそのまま読めるようにしてるので)

pushSeed: (seed: Seed) => void;
}
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これもっと上の方にあると助かる

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bucketFill に近接させたかったけどまぁあんま変わんないから一番上にしました


/**
* canvas を flood fill を用いて塗りつぶす
*
* アルゴリズム自体は wiki にあるものそのまま (ref: https://en.wikipedia.org/wiki/Flood_fill)
*
* @param canvas 塗りつぶす対象の canvas
* @param x 塗りつぶしの始点
* @param y 塗りつぶしの始点
* @param colorCode 塗りつぶす色
* @param widthRange canvas の塗りつぶし範囲の横幅 @default [0, canvas.width]
* @param heightRange canvas の塗りつぶし範囲の縦幅 @default [0, canvas.height]
* @param likeEqualColor 色が等しいかどうかを判定する関数 @default 完全一致
*/
export function bucketFill(
canvas: HTMLCanvasElement,
x: number,
y: number,
colorCode: `#${string}`,
widthRange?: [number, number],
heightRange?: [number, number],
widthRange: [number, number] = [0, canvas.width],
heightRange: [number, number] = [0, canvas.height],
likeEqualColor: LikeEqualColor = equalColor,
) {
const ctx = canvas.getContext("2d");
Expand All @@ -110,56 +111,63 @@ export function bucketFill(
}
if (likeEqualColor(color, targetColor)) return;

const xRange = widthRange ?? [0, width];
const yRange = heightRange ?? [0, height];

const seeds = [{ x, y }];
while (seeds.length > 0) {
// biome-ignore lint/style/noNonNullAssertion: while の条件式から pop は undefined にならない
const { x, y } = seeds.pop()!;

// 左右に塗りつぶす
const leftX =
drawToLeft(
formattedData,
x,
y,
color,
xRange,
targetColor,
likeEqualColor,
) ?? x;
const rightX =
drawToRight(
formattedData,
x,
y,
color,
xRange,
targetColor,
likeEqualColor,
) ?? x;

updateSeeds(
formattedData,
leftX,
rightX,
y + 1,
seeds,
targetColor,
yRange,
likeEqualColor,
);
updateSeeds(
const seeds: Seed[] = [
{ xRange: [x, x], y, dy: 1 },
{ xRange: [x, x], y: y - 1, dy: -1 },
];
const operations: Operations = {
inside: createInside(
formattedData,
leftX,
rightX,
y - 1,
seeds,
widthRange,
heightRange,
targetColor,
yRange,
likeEqualColor,
);
),
set: createSet(formattedData, color),
pushSeed: (seed: Seed) => seeds.push(seed),
};

if (!operations.inside(x, y)) return;
while (seeds.length > 0) {
// biome-ignore lint/style/noNonNullAssertion: while の条件式から pop は undefined にならない
const { xRange, y, dy } = seeds.pop()!;

let x = searchLeft({ xRange, y, dy }, operations);
let [leftX, rightX] = xRange;

while (leftX <= rightX) {
// xRange の左端から右に向かって塗りつぶす
while (operations.inside(leftX, y)) {
operations.set(leftX, y);
leftX++;
}

// 塗った部分があれば、その範囲を次の y に対して seed として追加する
if (leftX > x) {
operations.pushSeed({
xRange: [x, leftX - 1],
y: y + dy,
dy,
});
}

// 右側が溢れた場合は U字ターンしている可能性があるため、はみ出た部分を折り返す形の seed として追加する
if (leftX - 1 > rightX) {
operations.pushSeed({
xRange: [rightX + 1, leftX - 1],
y: y - dy,
dy: -dy as -1 | 1,
});
}

// xRange のうち、塗られない部分はスキップ
leftX++;
while (leftX < rightX && !operations.inside(leftX, y)) {
leftX++;
}

x = leftX;
}
}

imageData.data.set(colorsToRaw(formattedData, width, height));
Expand Down