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rbd: prevent calling rbdVolume.Destroy() after an error
It seems possible that the .Destroy() function is called on a nil pointer. This would cause a panic in the node-plugin. Depending on how far GenVolFromVolID() comes, the returned rbdVolume can be connected. If an error occurs, the rbdVolume should not be connected at all, so call the .Destroy() function in those cases too. Fixes: #4548 Signed-off-by: Niels de Vos <[email protected]>
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