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Add conformance2/textures/misc/immutable-tex-render-feedback.html. (K…
…hronosGroup#3221) Combinatorial test for framebuffer attachment completeness of mipmaps, and sampling from them with/without feedback.
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sdk/tests/conformance2/textures/misc/immutable-tex-render-feedback.html
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<!-- | ||
Copyright (c) 2019 The Khronos Group Inc. | ||
Use of this source code is governed by an MIT-style license that can be | ||
found in the LICENSE.txt file. | ||
--> | ||
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>Ensure sampling-feedback detection can allow certain immutable texture uses</title> | ||
<link rel="stylesheet" href="../../../resources/js-test-style.css"/> | ||
<script src="../../../js/js-test-pre.js"></script> | ||
<script src="../../../js/webgl-test-utils.js"></script> | ||
</head> | ||
<body> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script> | ||
"use strict"; | ||
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const wtu = WebGLTestUtils; | ||
description(); | ||
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const gl = wtu.create3DContext(undefined, undefined, 2); | ||
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function* range(a, b) { | ||
a.required; | ||
if (b === undefined) { | ||
b = a; | ||
a = 0; | ||
} | ||
for (let i = a; i < b; i += 1) { | ||
yield i; | ||
} | ||
} | ||
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const VS = `\ | ||
void main() { | ||
gl_PointSize = 1.0; | ||
} | ||
`; | ||
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const FS = `\ | ||
uniform sampler2D u_tex0; | ||
void main() { | ||
gl_FragColor = texture2D(u_tex0, vec2(0)); | ||
} | ||
`; | ||
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const prog = wtu.loadProgram(gl, VS, FS); | ||
gl.useProgram(prog); | ||
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(() => { | ||
const MIPS = 3; | ||
const SIZE = 10; | ||
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const immutTex = gl.createTexture(); | ||
immutTex.name = "immutTex"; | ||
immutTex.immutable = true; | ||
gl.bindTexture(gl.TEXTURE_2D, immutTex); | ||
gl.texStorage2D(gl.TEXTURE_2D, MIPS, gl.RGBA8, SIZE, SIZE); | ||
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const mutTex = gl.createTexture(); | ||
mutTex.name = "mutTex"; | ||
mutTex.immutable = false; | ||
gl.bindTexture(gl.TEXTURE_2D, mutTex); | ||
for (const mip of range(MIPS)) { | ||
const size = SIZE >> mip; | ||
gl.texImage2D(gl.TEXTURE_2D, mip, gl.RGBA8, size, size, 0, | ||
gl.RGBA, gl.UNSIGNED_BYTE, null); | ||
} | ||
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const MAG_FILTERS = [ | ||
'LINEAR', | ||
'NEAREST', | ||
]; | ||
const MIN_FILTERS = [ | ||
['LINEAR',false], | ||
['LINEAR_MIPMAP_LINEAR',true], | ||
['LINEAR_MIPMAP_NEAREST',true], | ||
['NEAREST',false], | ||
['NEAREST_MIPMAP_LINEAR',true], | ||
['NEAREST_MIPMAP_NEAREST',true], | ||
]; | ||
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const fb = gl.createFramebuffer(); | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, fb); | ||
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debug(` | ||
mips: ${MIPS}: [0,${MIPS-1}] (inclusive) | ||
size: ${SIZE}`); | ||
const texs = [ | ||
immutTex, | ||
mutTex, | ||
]; | ||
for (const tex of texs) { | ||
debug(`\ | ||
immutable: ${tex.immutable}`); | ||
gl.bindTexture(gl.TEXTURE_2D, tex); | ||
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for (const level_prime_base of range(MIPS+1)) { // `level_base` in GLES | ||
// ES 3.0.6 p150 | ||
let _level_base = level_prime_base; | ||
if (tex.immutable) { | ||
_level_base = Math.min(_level_base, MIPS-1); | ||
} | ||
const level_base = _level_base; | ||
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for (let _level_prime_max of range(level_prime_base-1, MIPS+2)) { // `q` in GLES | ||
if (_level_prime_max < 0) continue; | ||
if (_level_prime_max == MIPS+1) { | ||
_level_prime_max = 10000; // This is the default, after all! | ||
} | ||
const level_prime_max = _level_prime_max; | ||
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// ES 3.0.6 p150 | ||
let _level_max = level_prime_max; | ||
if (tex.immutable) { | ||
_level_max = Math.min(Math.max(level_base, level_prime_max), MIPS-1); | ||
} | ||
const level_max = _level_max; | ||
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const p = Math.floor(Math.log2(SIZE)) + level_base; | ||
const q = Math.min(p, level_max); | ||
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debug(`\ | ||
level_prime_base/max: [${level_prime_base}, ${level_prime_max}] (inclusive) | ||
level_base/max: [${level_base}, ${level_max}] (inclusive) | ||
q: ${q}`); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_BASE_LEVEL, | ||
level_prime_base); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAX_LEVEL, | ||
level_prime_max); | ||
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const mipComplete = (q <= MIPS-1); | ||
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for (const [minFilter,useMips] of MIN_FILTERS) { | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, | ||
gl[minFilter]); | ||
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// ES3.0 p211 | ||
const srcMaxSampledMip = (useMips ? q : level_base); | ||
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// ES3.0 p160-161 | ||
const textureComplete = (srcMaxSampledMip <= MIPS-1) && | ||
(level_base <= level_max); | ||
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for (const magFilter of MAG_FILTERS) { | ||
debug(`\ | ||
min: ${minFilter}, mag: ${magFilter}`); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, | ||
gl[magFilter]); | ||
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for (const dstMip of range(0,MIPS+1)) { | ||
debug(` | ||
mip: ${dstMip}`); | ||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, | ||
gl.TEXTURE_2D, tex, dstMip); | ||
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// - | ||
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// ES3.0 p213-214 | ||
let fbComplete = true; | ||
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// * "The width and height of `image` are non-zero" | ||
fbComplete &= (0 <= dstMip && dstMip <= MIPS-1); | ||
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if (!tex.immutable) { // "...does not name an immutable-format texture..." | ||
// * "...the value of [level] must be in the range `[level_base, q]`" | ||
fbComplete &= (level_base <= dstMip && dstMip <= q); | ||
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// * "...the value of [level] is not `level_base`, then the texture must be mipmap complete" | ||
if (dstMip != level_base) { | ||
fbComplete &= mipComplete; | ||
} | ||
} | ||
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// - | ||
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let expectError = 0; | ||
let expectStatus = gl.FRAMEBUFFER_COMPLETE; | ||
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// ES3.0 p211 | ||
let samplingFeedback = (level_base <= dstMip && dstMip <= srcMaxSampledMip); | ||
if (!textureComplete) { | ||
// Incomplete textures are safe | ||
samplingFeedback = false; | ||
} | ||
if (samplingFeedback) { | ||
expectError = gl.INVALID_OPERATION; | ||
} | ||
if (!fbComplete) { | ||
expectStatus = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | ||
expectError = gl.INVALID_FRAMEBUFFER_OPERATION; | ||
} | ||
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// - | ||
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wtu.framebufferStatusShouldBe(gl, gl.FRAMEBUFFER, | ||
expectStatus, `{immutable: ${tex.immutable}, level_prime_base/max: [${level_prime_base}, ${level_prime_max}], minFilter: ${minFilter}, dest: ${dstMip}}`); | ||
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gl.drawArrays(gl.POINTS, 0, 1); | ||
wtu.glErrorShouldBe(gl, expectError, "after draw with texture"); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
})(); | ||
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var successfullyParsed = true; | ||
</script> | ||
<script src="../../../js/js-test-post.js"></script> | ||
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</body> | ||
</html> |
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