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Add test case for reciprocal sqrt of sum of squares crash. (KhronosGr…
…oup#3295) This was occurring when the driver's GLSL compiler was identifying an expression as containing the reciprocal square root of a sum of squares. Regression test for https://crbug.com/1079309 and NVIDIA bug 2978301 .
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sdk/tests/conformance2/glsl3/reciprocal-sqrt-of-sum-of-squares-crash.html
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<!-- | ||
Copyright (c) 2021 The Khronos Group Inc. | ||
Use of this source code is governed by an MIT-style license that can be | ||
found in the LICENSE.txt file. | ||
--> | ||
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>Shader identified as containing reciprocal square root of sum of squares should not crash</title> | ||
<link rel="stylesheet" href="../../resources/js-test-style.css"/> | ||
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> | ||
<script src="../../js/js-test-pre.js"></script> | ||
<script src="../../js/webgl-test-utils.js"></script> | ||
<script src="../../js/glsl-conformance-test.js"></script> | ||
</head> | ||
<body> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script id="vshader" type="x-shader/x-vertex">#version 300 es | ||
void main() { | ||
gl_Position = vec4(0.0, 0.0, 0.0, 0.0); | ||
} | ||
</script> | ||
<script id="fshader" type="x-shader/x-fragment">#version 300 es | ||
precision highp float; | ||
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#define CRASH 1 | ||
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out vec4 fragmentColor; | ||
void main() | ||
{ | ||
vec2 p = gl_FragCoord.xy; | ||
// This expression meets the requirement of being the reciprocal | ||
// square root of a sum of squares. | ||
float d = 1.0 / length(p); | ||
#if CRASH | ||
if (p.x > 0.0) | ||
{ | ||
d *= 2.0; | ||
} | ||
#endif | ||
fragmentColor = vec4(d); | ||
} | ||
</script> | ||
<script type="application/javascript"> | ||
"use strict"; | ||
description(); | ||
debug('Regression test for <a href="https://crbug.com/1079309">crbug.com/1079309</a>'); | ||
const wtu = WebGLTestUtils; | ||
const tests = [ | ||
{ | ||
vShaderSource: wtu.getScript('vshader'), | ||
fShaderSource: wtu.getScript('fshader'), | ||
vShaderSuccess: true, | ||
fShaderSuccess: true, | ||
linkSuccess: true, | ||
passMsg: 'Shader containing expression that driver recognizes as reciprocal square root of sum of squares should compile and link' | ||
} | ||
]; | ||
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GLSLConformanceTester.runTests(tests, 2); | ||
</script> | ||
</body> | ||
</html> |