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Verify that loops in ESSL 3.00 fragment shaders compile and link. (Kh…
…ronosGroup#3287) Issues seen on some Adreno drivers from Qualcomm. Fixed in their latest driver. Regression test for http://crbug.com/1076188 .
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sdk/tests/conformance2/glsl3/fragment-shader-loop-crash.html
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<!-- | ||
Copyright (c) 2021 The Khronos Group Inc. | ||
Use of this source code is governed by an MIT-style license that can be | ||
found in the LICENSE.txt file. | ||
--> | ||
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||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>Fragment shader containing loop should not crash</title> | ||
<link rel="stylesheet" href="../../resources/js-test-style.css"/> | ||
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> | ||
<script src="../../js/js-test-pre.js"></script> | ||
<script src="../../js/webgl-test-utils.js"></script> | ||
<script src="../../js/glsl-conformance-test.js"></script> | ||
</head> | ||
<body> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script id="vshader" type="x-shader/x-vertex">#version 300 es | ||
precision highp float; | ||
out vec2 v_tex_coord; | ||
uniform mat4 matrix; | ||
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||
void main() { | ||
v_tex_coord = vec2(0.0, 0.0); | ||
gl_Position = vec4(0.0, 0.0, 0.0, 0.0); | ||
} | ||
</script> | ||
<script id="fshader" type="x-shader/x-fragment">#version 300 es | ||
precision highp float; | ||
|
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in vec2 v_tex_coord; | ||
out vec4 out_color; | ||
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uniform sampler2D texture_1; | ||
uniform vec2 resolution; | ||
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vec4 do_loops(vec4 z) | ||
{ | ||
vec4 v[16]; | ||
for (int i = 0; i < 16; i++) | ||
{ | ||
v[i] = z; | ||
} | ||
return v[1]; | ||
} | ||
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void main() { | ||
out_color = do_loops(vec4(0.2, 0.4, 0.6, 1.0)) - texture(texture_1, v_tex_coord); | ||
} | ||
</script> | ||
<script type="application/javascript"> | ||
"use strict"; | ||
description(); | ||
const wtu = WebGLTestUtils; | ||
const tests = [ | ||
{ | ||
vShaderSource: wtu.getScript('vshader'), | ||
fShaderSource: wtu.getScript('fshader'), | ||
vShaderSuccess: true, | ||
fShaderSuccess: true, | ||
linkSuccess: true, | ||
passMsg: 'Fragment shader containing a simple loop should compile and link' | ||
} | ||
]; | ||
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GLSLConformanceTester.runTests(tests, 2); | ||
</script> | ||
</body> | ||
</html> |