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Change attribute / uniform conflict rules. (KhronosGroup#3213)
The OpenGL ES working group has confirmed that even in the GLSL ES 1.00 specification, the intent is that the vertex and fragment shaders have distinct namespaces. Attributes in the vertex shader do not conflict with uniforms in the fragment shader. Remove the now-invalid test from the 1.0.3 and 2.0.0 snapshots. Fixes KhronosGroup#3201.
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conformance-suites/1.0.3/conformance/glsl/misc/shaders-with-name-conflicts.html
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conformance-suites/2.0.0/conformance/glsl/misc/shaders-with-name-conflicts.html
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