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bindata.go
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bindata.go
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// Code generated by go-bindata.
// sources:
// assets/full.md
// assets/index.md
// assets/models.md
// assets/repos.md
// assets/style.css
// assets/wrap.html
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"strings"
"os"
"time"
"io/ioutil"
"path"
"path/filepath"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _assetsFullMd = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x9c\x52\x4d\x8b\xdb\x30\x10\xbd\xeb\x57\x0c\xe8\xd2\x75\x91\x73\xcf\xb5\xa5\x50\xf0\x96\x25\xc9\xf6\x52\x0a\xab\x75\x26\x59\x81\x2c\x07\xcb\x5b\x28\xb2\xfe\x7b\x19\xc9\xb1\x65\xa3\x94\xb0\xbe\x58\xf3\xf1\xe6\xe3\xbd\xe1\xe0\x5c\xe9\x3d\x63\xce\xa9\x13\x94\x5f\xd1\xd6\x9d\xba\xf4\xaa\x35\xde\x3b\xb7\xb6\xd1\x1c\x29\x57\xc0\x4f\xec\xac\x6a\xcd\x96\xd0\xe3\x9b\xe2\x54\x62\x87\x1a\xa5\xc5\xb2\xc2\x3f\xa8\xbd\x67\x02\x46\x4f\x48\x5e\x45\x3f\x27\xae\x3d\x76\x4a\xea\xb9\x8d\x80\xe7\x5d\x15\x40\xcf\xbb\x8a\xda\x72\x0e\x07\xf9\xaa\xd1\xd2\xb4\x9d\x34\x67\x84\x32\x3a\xca\x4a\xd9\xde\x7b\x01\xbf\xc2\x36\xbf\x3f\xf1\x88\xda\xeb\xf7\xb3\xf7\x0f\x6c\x9a\x3c\x8f\xe3\x23\x0b\xe0\x16\xb8\x90\xbf\xa4\x80\xb1\xa2\xf8\xa6\x50\x1f\x6d\x51\x24\xd5\xa2\xeb\xde\x29\xf2\x30\xce\xff\x37\x46\x64\xf6\x84\x1d\x9a\x1a\xad\xf7\x45\x30\x2c\xf4\xed\x36\xb4\x9b\x63\xb1\x6a\x5c\xf0\x3a\x44\x3e\x9a\xcc\x06\x9b\x6c\x95\x9b\xf8\x19\x59\x24\xdc\xae\xb9\x8a\x63\x1f\xfe\x5e\x30\xae\xc7\x61\x5f\xbf\x61\x23\xe9\x82\xc8\xbb\x85\x17\xe7\xc6\xf8\x4b\x4c\xae\xd0\x9c\xfb\xb7\xa0\x7e\x7c\x86\x03\xb8\x7a\xc7\x5e\x31\xf5\xa9\xc3\x5a\xc5\xcb\x63\x02\x26\x2b\x00\x92\xd8\x02\xb3\xaf\x25\xb1\xc2\x04\x84\x57\xc8\x1d\x7d\xb3\x3a\xd3\x3e\x84\x78\x94\x97\x8b\x32\x67\x7b\xdd\xe0\x6a\x33\xf6\xd8\x1e\x51\xc3\x10\x6f\x12\x06\x08\xcc\xc0\x00\x5f\xda\xa6\x41\xd3\x33\x11\xbe\x41\xe4\xff\x62\x3e\x83\xb9\x05\x69\x90\x0a\x14\x5a\x90\x08\x9b\x86\x5e\x76\x93\x8b\x93\x18\x4f\x92\xe8\x79\x80\x01\x56\x25\xee\x07\xf3\x55\x38\x39\x8e\xa4\xea\x47\xea\x2d\x2a\x39\x57\x8e\x04\x25\x5c\xaf\x38\xff\x6e\x5e\xdb\x77\x73\xdc\xe1\x69\xa2\x7d\x74\xc1\x7c\x89\x8c\x15\x87\xb6\x97\x9a\x34\xd4\x68\x56\xa8\x82\xb1\xb5\x2e\x3f\x64\x83\x59\x51\x66\x25\x16\x25\x32\x4c\xde\xcf\xd1\xed\xed\xf3\x6b\x2f\x1d\xff\x02\x00\x00\xff\xff\x7d\xab\x57\x72\x96\x05\x00\x00")
func assetsFullMdBytes() ([]byte, error) {
return bindataRead(
_assetsFullMd,
"assets/full.md",
)
}
func assetsFullMd() (*asset, error) {
bytes, err := assetsFullMdBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "assets/full.md", size: 1430, mode: os.FileMode(420), modTime: time.Unix(1441249321, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _assetsIndexMd = 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func assetsIndexMdBytes() ([]byte, error) {
return bindataRead(
_assetsIndexMd,
"assets/index.md",
)
}
func assetsIndexMd() (*asset, error) {
bytes, err := assetsIndexMdBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "assets/index.md", size: 4335, mode: os.FileMode(420), modTime: time.Unix(1478800664, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _assetsModelsMd = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x52\x56\xa8\xae\xd6\x0b\xc9\x2c\xc9\x49\xad\xad\xe5\xe2\xaa\xae\x2e\x4a\xcc\x4b\x4f\x55\xd0\xf3\x2c\x49\xcd\x2d\xae\xad\xd5\x55\x88\xae\xae\xd6\xab\xad\x8d\xd5\xd0\xcf\xcd\x4f\x49\xcd\x29\xd6\xaf\xae\xd6\x0b\x0d\xf2\x09\x48\x2c\xc9\xa8\xad\xd5\xac\xae\xce\x4c\x53\xd0\x73\x49\x2d\x4e\x2e\xca\x2c\x28\xc9\xcc\xcf\xab\xad\x55\xd0\x05\x19\x88\x22\x54\x5d\x9d\x9a\x97\x52\x5b\xcb\x05\xa3\x01\x01\x00\x00\xff\xff\x6c\x44\x2e\xae\x73\x00\x00\x00")
func assetsModelsMdBytes() ([]byte, error) {
return bindataRead(
_assetsModelsMd,
"assets/models.md",
)
}
func assetsModelsMd() (*asset, error) {
bytes, err := assetsModelsMdBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "assets/models.md", size: 115, mode: os.FileMode(420), modTime: time.Unix(1441249321, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _assetsReposMd = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x52\x56\x08\x4a\x2d\xc8\x2f\xce\x2c\xc9\x2f\xca\x4c\x2d\xe6\xe2\xaa\xae\x2e\x4a\xcc\x4b\x4f\x55\xd0\xab\xad\xd5\x55\xa8\xae\xd6\x0b\x0d\xf2\xa9\xad\xe5\x52\x50\x50\x50\xd0\x55\x70\x2a\x4a\xcc\x4b\xce\xb0\x02\x09\x43\x98\x70\x19\xe7\xfc\xdc\xdc\xcc\x12\xb0\x0c\x84\x19\xec\xe1\x68\x88\x26\xab\xe0\x92\x58\x92\x8a\xa4\x24\x24\x33\x37\x55\xcf\x27\x3f\x39\x31\x07\xae\xd0\x2d\xb5\x24\x39\x23\x35\x05\xac\x08\xcc\x46\x51\x53\x5d\x9d\x9a\x97\x52\x5b\xcb\x05\x08\x00\x00\xff\xff\x04\x14\x1d\xe3\xb3\x00\x00\x00")
func assetsReposMdBytes() ([]byte, error) {
return bindataRead(
_assetsReposMd,
"assets/repos.md",
)
}
func assetsReposMd() (*asset, error) {
bytes, err := assetsReposMdBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "assets/repos.md", size: 179, mode: os.FileMode(420), modTime: time.Unix(1441249321, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _assetsStyleCss = 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func assetsStyleCssBytes() ([]byte, error) {
return bindataRead(
_assetsStyleCss,
"assets/style.css",
)
}
func assetsStyleCss() (*asset, error) {
bytes, err := assetsStyleCssBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "assets/style.css", size: 11487, mode: os.FileMode(420), modTime: time.Unix(1441249321, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
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func assetsWrapHtmlBytes() ([]byte, error) {
return bindataRead(
_assetsWrapHtml,
"assets/wrap.html",
)
}
func assetsWrapHtml() (*asset, error) {
bytes, err := assetsWrapHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "assets/wrap.html", size: 2498, mode: os.FileMode(420), modTime: time.Unix(1449768986, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"assets/full.md": assetsFullMd,
"assets/index.md": assetsIndexMd,
"assets/models.md": assetsModelsMd,
"assets/repos.md": assetsReposMd,
"assets/style.css": assetsStyleCss,
"assets/wrap.html": assetsWrapHtml,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"assets": &bintree{nil, map[string]*bintree{
"full.md": &bintree{assetsFullMd, map[string]*bintree{
}},
"index.md": &bintree{assetsIndexMd, map[string]*bintree{
}},
"models.md": &bintree{assetsModelsMd, map[string]*bintree{
}},
"repos.md": &bintree{assetsReposMd, map[string]*bintree{
}},
"style.css": &bintree{assetsStyleCss, map[string]*bintree{
}},
"wrap.html": &bintree{assetsWrapHtml, map[string]*bintree{
}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}