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chronosacaria edited this page Dec 28, 2020 · 21 revisions

Welcome to the MCDungeonsWeapons wiki!

This mess is a placeholder for what will become a proper wiki; but I wanted to make sure that the information is available.

Below are the enchants that are added and what they are innately on.

Anima Conduit – Heal relative to the amount of experience from a kill (You should not gain any levels unless you are full health; it will reset your level to heal you)

- None

Busy Bee – Summon a bee companion to fight alongside you

- Beestinger

Chains – Pull Enemies together and slow them down (20% chance)

- Flail

- Jailor’s Scythe

Committed – Deal damage relative to the health of your enemy (20% chance)

- Truthseeker

- Growing Staff

Critical Hit – Deal critical hit without jumping (completely random chance)

- Hawkbrand

- Master’s Katana

Echo – Deal AOE sound damage in an area of 3 blocks (I = 25% / II = 40% / III = 55%)

- Whispering Spear (10%)

Enigma Resonator – Deals damage relative to the amount of XP that the user has (chance also relative to XP held)

- Moon Dagger
- Soul Fist

Exploding – Enemy explodes upon death causing damage to enemies around user (20% chance)

- Cursed Axe

- Battlestaff of Terror

Fire Aspect – Same functionality as Vanilla Fire Aspect

- Firebrand

Freezing – Slows enemies and gives mining fatigue (I = 40% / II = 50% / III = 60%)

- Fangs of Frost (30%)

- Frost Scythe (30%)

- Freezing Foil (30%)

Fuse Shot – Arrow explodes on impact (I = 35% / II = 50% / III = 65%)

- Exploding Crossbow (20%)

Gravity – Pull in and toss enemies about, distance relative to level (30% chance)

- Hammer of Gravity

Jungle’s Poison – Applies poison to target (30% chance)

- Vine Whip

Leeching – Heal an amount relative to max health of enemy upon their death

- Heartstealer

Looting – Same functionality as the vanilla Looting

- Fortune Spear

Poison Cloud – Summons a poison cloud around target (30% chance, user immune to poison)

- Venom Glaive

- Nightmare’s Bite

Radiance – Summons a healing cloud around target (target should not heal unless an ally) (20% chance)

- Sun’s Grace

Rampaging – Chance to gain stacking haste on kill (10% chance)

- Dancer’s Sword

Ricochet – Arrow will bounce about from target to target

- None

Shockwave – Deals explosive damage in area of 3 blocks (I = 25% / II = 40% / III = 55%)

- Whirlwind (10%)

Smiting – Deals AOE damage to Undead in an area of 3 blocks (100% chance)

- Grave Bane

- Dark Katana

Soul Siphon – Extra experience from a kill (10% chance)

- Eternal Dagger

Stunning – Nearly stops target and causes nausea (I = 35% / II = 50% / III = 65%)

- Highland Axe (20%)

Swirling – Hit all enemies in a 1.5 block radius around the user (I = 25% / II = 40% / III = 55%)

- Shear Dagger (10%)

- Broadsword (10%)

Tempo Theft – Steal the speed from your enemy, applying slow to them and speed to yourself

- Nocturnal Bow

Thundering – Summon the power of Þórr and crash lightning on enemies in a 5 * level block radius around the target causing extra lightning damage

- Stormlander

Weakening – Spawns a cloud of weakness around the target (30% chance)

- Nameless Blade
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