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Fix ChunkDataVersion issues with third party applications #1466

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merged 1 commit into from
Sep 29, 2024

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NotStirred
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@NotStirred NotStirred commented Oct 10, 2022

Some WorldPainter worlds have their ChunkDataVersion set to a version prior to minecraft's support for worlds with >=256 height.
This PR changes how we create ChunkData objects to be based on the actual block range found in a chunk, rather than its version

@NotStirred NotStirred force-pushed the feature/force_genericchunkdata branch from 125e095 to 9f8d3a0 Compare October 10, 2022 21:52
@NotStirred NotStirred changed the title Add a button to force the use of GenericChunkData Fix ChunkDataVersion issues with third party applications Oct 10, 2022
@leMaik leMaik added bug minecraft Block updates, world format changes, and anything related to Minecraft updates hacktoberfest-accepted labels Oct 10, 2022
@@ -168,7 +169,8 @@ public synchronized boolean loadChunk(@NotNull Mutable<ChunkData> chunkData, int

surfaceTimestamp = dataTimestamp;
version = chunkVersion(data);
chunkData.set(this.world.createChunkData(chunkData.get(), data.get(DATAVERSION).intValue()));
IntIntImmutablePair chunkBounds = inclusiveChunkBounds(data);
chunkData.set(this.world.createChunkData(chunkData.get(), chunkBounds.leftInt(), chunkBounds.rightInt()));
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Could we use yMin and yMax instead of parsing the chunk bounds on every chunk? Although we would probably need to test to see which one is faster.

@jackjt8
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jackjt8 commented Oct 15, 2022

This PR is somewhat difficult to test. We still have #1175 which may or may not be related which could be causing issues. There are certain moments when I can sometimes load 1 chunk or 20k chunks to the correct 0 to 320 height. Other times I can do 0 to 256.

Retyping the Scene Y clip does not fix this inconsistent behaviour. I have tried both loading/reloading with it set to 256 and 320.

Retyping the Map Y clip does not fix things either.

The Reload chunks button can sometimes give us the correct height... and sometimes not.. even without changing the selection.


Loading 10k chunks
image

Map view (max Map Y clip 320) gives an indication as to where terrain should be
image

Map view with max Map Y clip at 256 shows that terrain in the preview is still cut at 256.
image


Loading just 1024 chunks
image

@leMaik
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leMaik commented Oct 28, 2023

The screenshots in the previous comment worried me so I didn't merge this PR yet. Are these issues caused by this PR or could this be merged?

If this PR is fine, could you please rebase it, @NotStirred? 🙏

@leMaik leMaik added this to the 2.5.0 milestone Sep 17, 2024
@NotStirred NotStirred force-pushed the feature/force_genericchunkdata branch from 9f8d3a0 to 69d167d Compare September 23, 2024 23:21
@leMaik leMaik linked an issue Sep 24, 2024 that may be closed by this pull request
… version.

This fixes annoying ChunkDataVersion issues with third-party apps like WorldPainter
@leMaik leMaik force-pushed the feature/force_genericchunkdata branch from 69d167d to 611bd42 Compare September 24, 2024 09:42
@leMaik leMaik merged commit 61a184a into chunky-dev:master Sep 29, 2024
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Y min/max clip (re)loading inconsistencies
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