Skip to content

Frequently Asked Questions

Schwarherz edited this page Sep 17, 2020 · 1 revision

FAQ

Q: Is CK2+ EU4 Converter Compatible? A: It should be unless there are problems on the Paradox side. Currently not.

Q: Is CK2+ Compatible with HIP? A: No. CK2+ and the Historical Immersion Project are two separate overhaul mods that change a lot of the same things in different ways. We are not compatible with each other and can never be.

Q: What's the deal with weird version numbers? A: First number is major version. Plus is right now at version 4. We won't be changing this number unless MAJOR changes happen. Second number is used to show savegame compatibility. 4.06 is not save compatible with 4.05, but it is save compatible with all 4.06 versions. Last number is simply incremented for each save compatible release. Sometimes we also add a letter to the end if there were only a couple of changes (e.g. 4.05.4d)

Q: Is CK2+ Compatible with insert mod here? A: Probably not, but you would have to ask the creators of the other mod. CK2+ is too large for us to attempt to maintain compatibility with other specific mods. They have to attempt to maintain compatibility with us if they wish to.

Q: Which DLCs do I need to run this? A: None. Not a single one.

Q: Why can't I matrilineally marry [insert situation]? A: Both you and the target's liege must have at least Agnatic-Cognatic gender laws to matrilineally marry. If one or both parties are Agnatic it is not possible.

Q: Why does CK2+ run so slowly on my machine? A: We’ve optimized CK2+ events as much as we can, but be aware that all the additional events and systems comes at a cost—and that cost is extra processing demands on your computer. If you are running CK2+ on a lower-end machine, it’s going to chug, and it’s going to run more slowly than vanilla no matter what system you use.

Q: Can I play CK2+ multiplayer? A: Yes, but you must ensure that all players are using the version of the mod and have the same DLC’s activated. Be aware that CK2+ is pretty heavy on the processing requirements, so multiplayer may make it run even more slowly.

Q: Is there supposed to only be two de jure Empires? A: Yes. There are dozens of different titular empires to form instead. You can enable vanilla de jure Empires with a game rule.

Q: Why isn't the option to fabricate claims available? A: You need to have at least 0 prestige and not be in debt to fabricate claims.

Q: Why don't get I get Kingdom de jure claims? A: You need Medium or higher Crown Authority to press Kingdom or Empire de jure claims. You can, however, subjugate lower-tier rulers who have titles which are de jure vassals of your own, regardless of your Crown Authority.

Q: Why can't I declare Holy Wars? A: Holy Wars have piety cost to declare, and then an increased piety cost if you try to declare another within 5 years of the last (unless the target is a Holy Site for your religion or you get approval from your religion head).

Q: Flags are all messed up or black, what do I do? A: Delete directory Documents/Paradox Interactive/Crusader Kings II/gfx/flags, then reload the game.

Q: Why isn't this mod on workshop? A: Rylock said: We don't want to deal with having to maintain two forums at once, and many of the folks who use the Workshop simply refuse to come to the forums (or can't, which isn't really our problem) and try to report issues there, with the expectation that their posts will be read and responded to...and it really isn't a good platform for addressing bug reports at all. The Workshop's method of automatic updating has also caused us a lot of headaches (especially when an update is incompatible with previous saves), which we'd rather not deal with. Q: My checksum is wrong, how do I correct it? A: Follow installation instructions, mainly the part about deleting ALL old mod files. Do not use other mods.

Q: I'm trying to create a custom kingdom/Empire, but the decision tooltip says: "(X) My Primary Title is permitted to be the base for a custom empire" A: That means that higher tier title of your primary title already exists (e.g. Kingdom of Poland and Empire of Poland). You should either switch your primary title, or create the already existing title (Conditions can be found with title search).

Q: What are your plans for [InsertFutureDLCName] DLC? When will you release a patch for it? A: When it's done. Could be anything between a day and a month. Plan is to get it to work, then we'll see. Please don't ask this.

Q: I'm a tribal, why can't I revoke titles? A: You have to be feudal, and you have to enact laws for it. Tribals do not get "Revoke Title"!

Q: The plague/random_epidemic_disease is ruining my game!!! A: In case of a major epidemic seclusion is the only real way of protection. Alternatively, you configure the epidemics in the game rules. You can also try to become immortal.

Q: Why am I not getting Patriarchate of Whatever? A: Your religion only has three Patriarchs because it only has three Petrine Sees. Look at religion description tooltip.

Q: Why can't I, as a pagan, subjugate other pagans? A: You can only subjugate pagans in your de jure kingdom. Without the "Become a King" ambition you can do this only once in a lifetime. However, pagans have a county conquest CB on other pagans.

Q: Why can't I join Lucifer's Own/insert religion relevant devil worshippers? In order to join Lucifer's Own, and most other devil societies, you must have the rule enabled and meet the following criteria. Have at least one of these traits: cynical bad priest hedonist lustful cannibal impaler drunkard possessed lunatic And at least one of these: lustful gluttonous greedy slothful wroth envious proud possessed lunatic Note that possessed and lunatic are in both blocks, so just being one of those two suffices alone otherwise you need one of something from each list.

Q: Why can't I join a secret religious society? A: There are no secret religious societies in Plus. You still have access to all of the mechanics of a secret religion.

Q: What happened to the India submod? A: India is now included in the main mod. Long story short, it caused some bugs, and it wasn't really that big of a performance gain to justify maintaining a separate map mod.

Clone this wiki locally