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Rel. 1.0.0
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coffiarts committed Dec 17, 2023
1 parent 2399fe8 commit 039b6b0
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2 changes: 1 addition & 1 deletion .github/workflows/main.yaml
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Expand Up @@ -28,7 +28,7 @@ jobs:
with:
allowUpdates: true
name: Release ${{ steps.get-version.outputs.version }}
draft: true
draft: false
prerelease: false
token: ${{secrets.GITHUB_TOKEN}}
artifacts: './module.zip, ./src/lock-the-sheets/module.json'
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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@@ -1,2 +1,2 @@
## 1.0.0
### 2024-??-?? - Going out into the world!
### 2023-12-18 - Into the great wide open (initial release)
4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -52,11 +52,11 @@ In **default settings**, lock status is indicated by overlay icons, both in the

![](src/lock-the-sheets/artwork/lock-the-sheets-readme-combat.png)

Let's see, what happens if players try to **manipulate their hitpoints:**
Let's see what happens if players try to **manipulate their hitpoints:**

![](src/lock-the-sheets/artwork/lock-the-sheets-readme-blocked-action-1.png)

But as we said that this is not about cheating prevention in the first place, let's see what happens if a player accidentally happens to **delete an inventory item:**
But apart from cheating prevention, let's see what happens if a player **accidentally** happens to **delete an inventory item:**

![](src/lock-the-sheets/artwork/lock-the-sheets-readme-blocked-action-2.png)

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