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(Some small repo edits still in progress)

Measuring and predicting variation in the interestingness of physical structures

Cogsci 2021 paper

What makes a tower interesting?

What features of a physical scene make it interesting? In this project we explore both open-ended building behavior in kids, as well as adult ratings of pre-built towers. We find that interestingness is a surprisingly reliable measure between subjects, and that physical configurations that violate expectations are considered more interesting.

Project Overview:

Where can I find things?

The repo is divided into three main sections:

  1. /stimuli/ where you can find scripts for generating or viewing the stimuli from the two experiments
  2. /experiments/ where you can find code used for running the two web-based rating tasks
  3. /analysis/ where you can find our scripts for analysis and results.

There are also two additional directories: models and utils which provide auxiliary support.

Experiment 1: What towers do children choose to build?

In this experiment we gave 53 children a set of 9 primitve plastic blocks and asked them to construct a "cool tower". We documented the towers and then asked adults to rate the towers on a scale from 1-5 on how interesting they were. Our key finding was that taller towers were considered more interesting.

stimuli We gave each of the kids a set of 9 preimitive plastic blocks and instructions to "build a cool tower". link to all towers

analysis The script generating the dataframe consisting of adult ratings of the child-built towers can be found here. And you can find the script for generating the key figure here

Experiment 2: What features of a physical scene make it interesting?

In this experiment we procedurally generated towers using the TDW physics environment. We specififcally varied the height (2,4,8 blocks) and the jitter in the x position (low, med, high jitter). We created 72 towers, rendered from two different viewpoints for a total of 144 towers.

stimuli In the second experiment, we procedurally generated towers using the tdw_physics virtual 3d physics environment

analysis

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