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Real-time Volumetric Video Streaming Implementation using Unity and LiteNetLib (Reliable UDP Library).

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Volumetric Streaming Lite

Real-time Volumetric Video Streaming Implementation using Unity and LiteNetLib (Reliable UDP Library).

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Tested environment

Client

  • Unity 2018.4.21f1
  • Azure Kinect SDK 1.4.0
  • Windows 10

Server

  • Windows 10 (Local server)
  • Amazon Linux (Amazon GameLift)

Third party assets

このプロジェクトには、以下のアセットが含まれています。
The following assets are included in this project.

  • AzureKinect4Unity
    Licensed under the MIT License. Copyright (c) 2020 Soichiro Sugimoto.

  • DepthStreamCompression
    Licensed under the MIT License. Copyright (c) 2020 Soichiro Sugimoto.

  • Microsoft Azure Kinect Sensor SDK
    Microsoft Azure Kinect Sensor SDK files (the .dll files contained in the Assets/Plugins/AzureKinectSDK.1.4.0 directory) are distributed under the Microsoft Software License Terms.

    Please see the following license page for complete terms.
    https://www.nuget.org/packages/Microsoft.Azure.Kinect.Sensor/1.4.0/License

  • System.Buffers.4.4.0
    Licensed under the MIT License. Copyright (c) .NET Foundation and Contributors.

  • System.Memory.4.5.3
    Licensed under the MIT License. Copyright (c) .NET Foundation and Contributors.

  • System.Numerics.Vectors.4.5.0
    Licensed under the MIT License. Copyright (c) .NET Foundation and Contributors.

  • System.Runtime.CompilerServices.Unsafe.4.5.2
    Licensed under the MIT License. Copyright (c) .NET Foundation and Contributors.

  • LiteNetLib 0.8.3
    Licensed under the MIT License. Copyright (c) Ruslan Pyrch.

  • Amazon GameLift CSharp Server SDK Version 3.4.0
    Licensed under the Apache License 2.0. Copyright (c) Amazon.com, Inc. or its affiliates.
    This product includes software developed by Amazon Technologies, Inc (http://www.amazon.com/).

License

このプロジェクトは、サードパーティのアセットを除き、MIT Licenseでライセンスされています。
This project is licensed under the MIT License, excluding third party assets.

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Real-time Volumetric Video Streaming Implementation using Unity and LiteNetLib (Reliable UDP Library).

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