4.10.0
Along with many fixes, the new release brings an exciting feature - support for Basis Universal supercompressed GPU textures as an export file type. Be sure to check it out.
- Support for Basis Universal super-compressed atlas textures. See https://github.com/BinomialLLC/basis_universal
- Support for the new (LibGDX 1.9.13) texture atlas format. Which outputs much smaller data files.
- The app now forbids writing output atlas files to any directory matching the input files/dirs to avoid accidental source image files rewrite.
- Old PNG8 compression is replaced with anim8-gdx implementation. See https://github.com/tommyettinger/anim8-gdx.
- General project save/load errors now gracefully handled and a crash log is available.
- Fixed the main application window sometimes doesn't appear on startup on macOS devices.
- Fixed KTX(ETC1/ETC2) compression fails with NPE.
- Fixed crash when a project fails to load on startup.
- Fixed the input file absolute path sometimes is displayed wrong when the project is saved to a deeper directory hierarchy than the source images.
- Fixed the app freezes during the packing process on macOS.