Add is_*
and as_*
methods to the event enums
#949
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Often application code only cares about a small subset of possible
events. These methods make it simpler to write code which checks whether
an event is a particular event type or converts events into the specific
type (returning an Option).
This can help simplify some nested match blocks. E.g.:
becomes:
Similar flexible methods are aded across all the event enums:
Event::is_focus_gained()
Event::is_focus_lost()
Event::is_key()
Event::is_mouse()
Event::is_paste()
Event::is_resize()
Event::is_key_press()
Event::as_key_press() -> Option<&KeyEvent>
MouseEventKind::is_*()
MouseButton::is_*()
KeyEventKind::is_*()
KeyEvent::is_press()
KeyEvent::is_release()
KeyEvent::is_repeat()
KeyCode::is_*()
KeyCode::is_function_key(n)
KeyCode::is_char(c)
KeyCode::as_char() -> Option<char>
KeyCode::is_media_key(media)
KeyCode::is_modifier(modifier)