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Implements SC_STONEWAIT (rathena#6794)
* Fixes rathena#6748. * Implements SC_STONEWAIT to be used with OPT1_STONEWAIT. * Removes a lot of hard coded OPT1_STONE checks now that the two states are split to their own statuses. * Fixes SC_STONE not ending when the target receives damage. * Fixes SC_STONE getting overwritten by other statuses the have OPT1 states. * SC_STONE should damage the target by 1% of MaxHP, not CurrentHP. * All skills that give StoneWait aside from Stone Curse are 100ms. * Confirmed that Sienna Execrate is 8 + 2 * SkillLv seconds of Stone. * Moves Provoke and Mind Breaker status clearings to the status database. * Converts EndReturn in the status database from a boolean to a list of statuses. Statuses defined in this list will be ended and then the status making the call will not take affect. Thanks to @Singe-Horizontal, @Playtester, and @Lemongrass3110!
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