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Crewmate Roles
The Guesser can be a Crewmate or an Impostor (depending on the settings).
The Guesser can shoot players during the meeting, by guessing its role. If the guess is wrong, the Guesser dies instead.
You can select how many players can be shot per game and if multiple players can be shot during a single meeting.
The guesses Impostor and Crewmate are only right, if the player is part of the corresponding team and has no special role.
You can only shoot during the voting time.
Depending on the options, the Guesser can't guess the shielded player and depending on the Medic options the Medic/shielded player might be notified (no one will die, independently of what the Guesser guessed).
NOTE:
- If a player gets shot, you'll get back your votes
- You can't guess the role Lover, you'll have to guess the primary role of one of the Lovers, to kill both of them
- Jester wins won't be triggered, if the Guesser shoots the Jester before the Jester gets voted out
Name | Description |
---|---|
Guesser Spawn Chance | - |
Chance That The Guesser Is An Impostor | - |
Guesser Number Of Shots Per Game | - |
Guesser Can Shoot Multiple Times Per Meeting | - |
Guesses Visible In Ghost Chat | - |
Guesses Ignore The Medic Shield | - |
Evil Guesser Can Guess The Spy | - |
Both Guesser Spawn Rate | - |
Guesser Can't Guess Snitch When Tasks Completed | - |
The Yasuna is capable of voting someone out automatically regardless of the other votes.
The Yasuna only has a specific amount of special votes, and should be used properly.
Name | Description |
---|---|
Yasuna Spawn Chance | - |
Chance That The Yasuna Is An Impostor | - |
Use Specific Message To Indicate Special Vote | - |
The Seer has two abilities (one can activate one of them or both in the options). The Seer sees the souls of players that died a round earlier, the souls slowly fade away. The Seer gets a blue flash on their screen, if a player dies somewhere on the map.
Name | Description |
---|---|
Seer Spawn Chance | - |
Seer Mode | Options: Show death flash and souls, show death flash, show souls |
Seer Limit Soul Duration | Toggle if souls should turn invisible after a while |
Seer Soul Duration | Sets how long it will take the souls to turn invisible after a meeting |
The Engineer (if alive) can fix a certain amount of sabotages per game from anywhere on the map.
The Engineer can use vents.
If the Engineer is inside a vent, depending on the options the members of the team Jackal/Impostors will see a blue outline around all vents on the map (in order to warn them).
Because of the vents the Engineer might not be able to start some tasks using the "Use" button, you can double-click on the tasks instead.
NOTE:
- The kill button of Impostors activates if they stand next to a vent where the Engineer is. They can also kill them there. No other action (e.g. Morphling sample, Shifter shift, ...) can affect players inside vents.
Name | Description |
---|---|
Engineer Spawn Chance | - |
Number Of Sabotage Fixes | - |
Impostors See Vents Highlighted | - |
Jackal and Sidekick See Vents Highlighted | - |
The Sheriff has the ability to kill Impostors. If they try to kill a Crewmate, they die instead.
NOTE:
- If the Sheriff shoots the person the Medic shielded, the Sheriff and the shielded person both remain unharmed.
- The Impostors/Jackals cannot win, if the Sheriff is still alive (Mad Sheriff excluded).
Name | Description |
---|---|
Sheriff Spawn Chance | - |
Sheriff Number of Shots | The number of times the Sheriff is able to kill |
Sheriff Cooldown | - |
Neutrals Can Die To Sheriff | - |
The Detective can see footprints that other players leave behind.
The Detective's other feature shows when they report a corpse: they receive clues about the killer's identity. The type of information they get is based on the time it took them to find the corpse.
NOTE:
- When people change their colors (because of a morph or camouflage), all the footprints also change their colors (also the ones that were already on the ground). If the effects are over, all footprints switch back to the original color.
- The Detective does not see footprints of players that sit in vents
- More information about the colors
- During the meetings you can see, whether a player wears a darker or a lighter color, represented by (D) or (L) in the names.
Name | Description |
---|---|
Detective Spawn Chance | - |
Anonymous Footprints | If set to true, all footprints will have the same color. Otherwise they will have the color of the respective player. |
Footprint Interval | The interval between two footprints |
Footprint Duration | Sets how long the footprints remain visible. |
Time Where Detective Reports Will Have Name | The amount of time that the Detective will have to report the body since death to get the killer's name. |
Time Where Detective Reports Will Have Color Type | The amount of time that the Detective will have to report the body since death to get the killer's color type. |
The Sherlock is a Crewmate that can investigate a specific kill during a limited amount of time.
It needs to recharge by doing tasks.
The Sherlock is also capable of seeing the kill timers of the Impostors.
The kill timer will be displayed on top of a watch button which is always unclickable.
NOTE: The investigate message goes like this: xx(target name) has been killed by yy(role name).
The Lighter can turn on their Lighter every now and then, which increases their vision by a customizable amount.
Name | Description |
---|---|
Lighter Spawn Chance | - |
Lighter Mode Vision On Lights On | The vision the Lighter has when the lights are on and the Lighter mode is on |
Lighter Mode Vision On Lights Off | The vision the Lighter has when the lights are down and the Lighter mode is on |
Lighter Cooldown | - |
Lighter Duration | - |
The Medic can shield (highlighted by an outline around the player) one player per game, which makes the player unkillable.
The shielded player can still be voted out and might also be an Impostor.
If set in the options, the shielded player and/or the Medic will get a red flash on their screen if someone (Impostor, Sheriff, ...) tried to murder them.
If the Medic dies, the shield disappears with them.
The Sheriff will not die if they try to kill a shielded Crewmate and won't perform a kill if they try to kill a shielded Impostor.
Depending on the options, guesses from the Guesser will be blocked by the shield and the shielded player/medic might be notified.
The Medic's other feature shows when they report a corpse: they will see how long ago the player died.
NOTE:
- If the shielded player is a Lover and the other Lover dies, they nevertheless kill themselves.
- If the Shifter has a shield or their target has a Shield, the shielded player switches.
- Shields set after the next meeting, will be set before a possible shift is being performed.
Name | Description | Options |
---|---|---|
Medic Spawn Chance | - | - |
Show Shielded Player | Sets who sees if a player has a shield | "Everyone", "Shielded + Medic", "Medic" |
Shielded Player Sees Murder Attempt | Whether a shielded player sees if someone tries to kill them | True/false |
Shield Will Be Set After Next Meeting | - | True/false |
Medic Sees Murder Attempt On Shielded Player | - | If anyone tries to harm the shielded player (Impostor, Sheriff, Guesser, ...), the Medic will see a red flash |
The Mayor leads the Crewmates by having a vote that counts twice.
The Mayor can always use their meeting, even if the maximum number of meetings was reached.
The Mayor is also capable of choosing whether to vote twice during a meeting or not depending on the options.
Name | Description |
---|---|
Mayor Spawn Chance | - |
Mayor Can See Vote Colors | - |
If the Hacker activates the "Hacker mode", the Hacker gets more information than others from the admin table and vitals for a set duration.
Otherwise they see the same information as everyone else.
Admin table: The Hacker can see the colors (or color types) of the players on the table.
Vitals: The Hacker can see how long dead players have been dead for.
The Hacker can access his mobile gadgets (vitals & admin table), with a maximum of charges (uses) and a configurable amount of tasks needed to recharge.
While accessing those mobile gadgets, the Hacker is not able to move.
NOTE:
- If the Morphling morphs or the Camouflager camouflages, the colors on the admin table change accordingly
- More information about the colors
- During the meetings you can see, whether a player wears a darker or a lighter color, represented by (D) or (L) in the names.
Name | Description |
---|---|
Hacker Spawn Chance | - |
Hacker Cooldown | - |
Hacker Duration | Sets how long the "Hacker mode" remains active |
Hacker Only Sees Color Type | Sets if the Hacker sees the player colors on the admin table or only white/gray (for Lighter and darker colors) |
Max Mobile Gadget Charges | - |
Number Of Tasks Needed For Recharging | Number of tasks to get a charge |
Can't Move During Cam Duration | - |
The Shifter can take over the role of another Crewmate, the other player will transform into a Crewmate.
The Shift will always be performed at the end of the next meeting right before a player is exiled. The target needs to be chosen during the round.
Even if the Shifter or the target dies before the meeting, the Shift will still be performed.
Swapping roles with an Impostor or Neutral fails and the Shifter commits suicide after the next meeting (there won't be any body).
The Shifter aims to save roles from leaving the game, by e.g. taking over a Sheriff or Medic that is known to the Impostors.
This works especially well against the Eraser, but also gives the Eraser the possibility to act like a Shifter.
The special interactions with the Shifter are noted in the chapters of the respective roles.\
A Neutral version of the Shifter, known as the Chain-Shifter, is able to steal roles from any player, regardless of their team. The shifted player then inherits the role of Chain-Shifter, and must steal another player's role. The player who retains the Chain-Shifter role at the end of the game automatically loses.
NOTE:
- The Shifter shift will always be triggered before the Erase (hence either the new role of the Shifter will be erased or the Shifter saves the role of their target, depending on whom the Eraser erased)
- If the Shifter takes over a role, their new cooldowns will start at the maximum cooldown of the ability
- One time use abilities (e.g. shielding a player or Engineer sabotage fix) can only used by one player in the game (i.e. the Shifter can only use them, if the previous player did not use them before)
Name | Description |
---|---|
Shifter Spawn Chance | - |
Shifter Shifts Modifiers | Sets if Lovers and/or Medic Shield will be shifted |
The Time Master has a time shield which they can activate. The time shield remains active for a configurable amount of time.
If a player tries to kill the Time Master while the time shield is active, the kill won't happen and the
time will rewind for a set amount of time.
The kill cooldown of the killer won't be reset, so the Time Master
has to make sure that the game won't result in the same situation.
The Time Master won't be affected by the rewind.
NOTE:
- Only the movement is affected by the rewind.
- A Vampire bite will trigger the rewind. If the Time Master misses shielding the bite, they can still shield the kill which happens a few seconds later.
- If the Time Master was bitten and has their shield active before when a meeting is called, they survive but the time won't be rewound.
- If the Time Master has a Medic shield, they won't rewind.
- The shield itself ends immediately when triggered. So the Time Master can be attacked again as soon as the rewind ends.
Name | Description |
---|---|
Time Master Spawn Chance | - |
Time Master Cooldown | - |
Rewind Duration | How much time to rewind |
Time Master Shield Duration |
During meetings the Swapper can exchange votes that two people get (i.e. all votes
that player A got will be given to player B and vice versa).
Because of the Swapper's strength in meetings, they might not start emergency meetings
and can't fix lights and comms.
Name | Description |
---|---|
Swapper Spawn Chance | - |
Swapper can call emergency meeting | Option to disable the emergency button for the Swapper |
Swapper can only swap others | Sets whether the Swapper can swap themself or not |
The Tracker can select one player to track. Depending on the options the Tracker can track a different person after each meeting or the Tracker tracks the same person for the whole game. An arrow points to the last tracked position of the player. The arrow updates its position every few seconds (configurable). Depending on the options, the Tracker has another ability: They can track all corpses on the map for a set amount of time. They will keep tracking corpses, even if they were cleaned or eaten by the Vulture.
Name | Description |
---|---|
Tracker Spawn Chance | - |
Tracker Update Interval | Sets how often the position is being updated |
Tracker Reset Target After Meeting | - |
Tracker Can Track Corpses | - |
Corpses Tracking Cooldown | - |
Corpses Tracking Duration | - |
When the Snitch finishes all the tasks, arrows will appear (only visible to the Snitch) that point to the Impostors (depending on the options also to members of team Jackal). When the Snitch has one task left (configurable) the Snitch will be revealed to the Impostors (depending on the options also to members of team Jackal) with an arrow pointing to the Snitch.
Name | Description |
---|---|
Snitch Spawn Chance | - |
Task Count Where The Snitch Will Be Revealed | - |
Include Team Jackal | - |
Use Different Arrow Color For Team Jackal | - |
Snitch can't be guessed after finishing all their tasks | - |
The Bait is a Crewmate that if killed, forces the killer to self report the body (you can configure a delay in the options). Additionally, the Bait can see if someone is inside a vent (depending on the options the exact vent gets an outline or all vents do).
Name | Description |
---|---|
Bait Spawn Chance | - |
Bait Highlight All Vents | If set to true, all vents will be highlighted if a player is inside of one of them. If set to false, only the vents where players are siting in will be highlighted. |
Bait Report Delay | - |
Warn The Killer With A Flash | - |
The medium is a crewmate who can ask the souls of dead players for information. Like the Seer, it sees the places where the players have died (after the next meeting) and can question them. It then gets random information about the soul or the killer in the chat. The souls only stay for one round, i.e. until the next meeting. Depending on the options, the souls can only be questioned once and then disappear. During the meetings you can see, whether a player wears a darker or a lighter color, represented by (D) or (L) in the names.
Name | Description |
---|---|
Medium Spawn Chance | - |
Medium Cooldown | - |
Medium Duration | The time it takes to question a soul |
Medium Each Soul Can Only Be Questioned Once | If set to true, souls can only be questioned once and then disappear |
Created by haoming37
The Fortune Teller is a Crewmate with the power to divine a single player's role. They start out believing themselves to be an ordinary Crewmate, only awakening to their powers after completing a designated number of tasks.
Created by Virtual_Dusk
Original Idea by miru-y
Task Master is a Crewmate that has special tasks.
When all the tasks are completed, this player turns into a Task Master.
When all the extra tasks are finished, the Crewmates will win.
Note: The victory won't be triggered if the Task Master is dead.
The Veteran is a Crewmate role who aims to kill the Impostors by using the ability "Alert".
When the ability is still active, any non-Crewmate role who tries to interact with the Veteran will be killed by the Veteran instantly.
Notify: 1.The Veteran only has a limited amount of alerts.
2. Only the non-Crewmates will be affected, meaning that a Madmate who tries to interact with the Veteran will remain unharmed.
3. The Veteran will not kill the Trapper if the former has fallen into a trap.
The Sprinter is a Crewmate role with the ability to sprint for a short while.
While the Sprinter activates its skill, the Sprinter will turn invisible and that no one except for the dead players and itself will be able to see the Sprinter.
The Sprinter, unlike the Ninja, won't get a speed bonus and cannot be targeted while sprinting.
The Sprinter can deactivate its skill by pressing the button again.
The Teleporter is capable of choosing two players as their target and swap their positions.
The Prophet is a Crewmate that has the ability to examine several players.
If that player is capable of killing (or is a Neutral role or is a powerful Crewmate role), that player's name will be shown as red in the Prophet's pov.
The Prophet may not be able to start an emergency meeting depending on the options, and may be revealed to those who can kill after several examinations.