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Impostor Roles
The Mafia are a group of three Impostors.
The Godfather works like a normal Impostor.
The Mafioso is an Impostor who cannot kill until the Godfather is dead.
The Janitor is an Impostor who cannot kill, but they can hide dead bodies instead.
NOTE:
- There have to be 3 Impostors activated for the mafia to spawn.
- If only the Janitor is left alive, the Mafia loses as there's no one left able to kill.
Name | Description |
---|---|
Mafia Spawn Chance | - |
Janitor Cooldown | - |
The Morphling is an Impostor which can additionally scan the appearance of a player. After an arbitrary time they can take on that appearance for 10s.
NOTE:
- They shrink to the size of the Mini when they copy its look.
- The Hacker sees the new color on the admin table.
- The color of the footprints changes accordingly (also the ones that were already on the ground).
- The other Impostor still sees that they are an Impostor (the name remains red).
- The shield indicator changes accordingly (the Morphling gains or loses the shield indicator).
- Tracker and Snitch arrows keep working.
Name | Description |
---|---|
Morphling Spawn Chance | - |
Morphling Cooldown | - |
Morph Duration | Time the Morphling stays morphed |
The Camouflager is an Impostor which can additionally activate a camouflage mode.
The camouflage mode lasts for 10s and while it is active, all player names/pets/hats
are hidden and all players have the same color.
NOTE:
- The Mini will look like all the other players
- The color of the footprints turns gray (also the ones that were already on the ground).
- The Hacker sees gray icons on the admin table
- The shield is not visible anymore
- Tracker and Snitch arrows keep working
Name | Description |
---|---|
Camouflager Spawn Chance | - |
Camouflager Cooldown | - |
Camo Duration | Time players stay camouflaged |
The Vampire is an Impostor, that can bite other player. Bitten players die after a configurable amount of time.
If the Vampire spawn chance is greater 0 (even if there is no Vampire in the game), all players can place one garlic.
If a victim is near a garlic, the "Bite Button" turns into the default "Kill Button" and the Vampire can only perform a normal kill.
NOTE:
- If a bitten player is still alive when a meeting is being called, they die at the start of the meeting.
- The cooldown is the same as the default kill cooldown (+ the kill delay if the Vampire bites the target).
- If there is a Vampire in the game, there can't be a Warlock.
Name | Description |
---|---|
Vampire Spawn Chance | - |
Vampire Kill Delay | - |
Vampire Cooldown | Sets the kill/bite cooldown |
Vampire Can Kill Near Garlics | The Vampire can never bite when their victim is near a garlic. If this option is set to true, they can still perform a normal kill there. |
The Eraser is an Impostor that can erase the role of every player.
The targeted players will lose their role after the meeting right before a player is exiled.
After every erase, the cooldown increases by 10 seconds.
The erase will be performed, even if the Eraser or their target die before the next meeting.
By default the Eraser can erase everyone but the Spy and other Impostors. Depending on the options
they can also erase them (Impostors will lose their special Impostor ability).
NOTE:
- The Shifter shift will always be triggered before the Erase (hence either the new role of the Shifter will be erased or the Shifter saves the role of their target, depending on whom the Eraser erased)
- Erasing a Lover automatically erases the other Lover as well (if the second Lover is an ImpLover, they will turn into an Impostor)
- Erasing a Jackal that has a Sidekick, triggers the Sidekick promotion if it's activated in the settings
- As the erasing is being triggered before the eject of a player, erasing and voting out a Lover in the same round, would result in the ex Lover surviving as the partnership was erased before. Also a Jester win would not happen, as the erase will be triggered before.
Name | Description |
---|---|
Eraser Spawn Chance | - |
Eraser Cooldown | The Eraser's cooldown will increase by 10 seconds after every erase. |
Eraser Can Erase Anyone | If set to false, they can't erase the Spy and other Impostors |
The Trickster is an Impostor that can place 3 jack-in-the-boxes that are invisible at first to other players.
If the Trickster has placed all of their boxes they will be converted into a vent network usable only by the Trickster themself, but the boxes are revealed to the others.
If the boxes are converted to a vent network, the Trickster gains a new ability "Lights out" to limit the visibility of Non-Impostors, that cannot be fixed by other players. Lights are automatically restored after a while.\
NOTE:
- Impostors will get a text indicator at the bottom of the screen to notify them if the lights are out due to the Trickster ability, as there is no sabotage arrows or task to sabotage text to otherwise notify them about it.
Name | Description |
---|---|
Trickster Spawn Chance | - |
Trickster Box Cooldown | Cooldown for placing jack-in-the-boxes |
Trickster Lights Out Cooldown | Cooldown for their "lights out" ability |
Trickster Lights Out Duration | Duration after which the light is automatically restored |
The Cleaner is an Impostor who has the ability to clean up dead bodies.\
NOTE:
- The Kill and Clean cooldown are shared, preventing them from immediately cleaning their own kills.
- If there is a Cleaner in the game, there can't be a Vulture.
Name | Description |
---|---|
Cleaner Spawn Chance | - |
Cleaner Cooldown | Cooldown for cleaning dead bodies |
The Warlock is an Impostor, that can curse another player (the cursed player doesn't get notified).
If the cursed person stands next to another player, the Warlock is able to kill that player (no matter how far away they are).
Performing a kill with the help of a cursed player, will lift the curse and it will result in the Warlock being unable to move for a configurable amount of time.
The Warlock can still perform normal kills, but the two buttons share the same cooldown.
NOTE:
- The Warlock can always kill their Impostor mates (and even themself) using the "cursed kill"
- If there is a Warlock in the game, there can't be a Vampire
- Performing a normal kill, doesn't lift the curse
Name | Description |
---|---|
Warlock Spawn Chance | - |
Warlock Cooldown | Cooldown for using the Curse and curse Kill |
Warlock Root Time | Time the Warlock is rooted in place after killing using the curse |
The Bounty Hunter is an Impostor, that continuously get bounties (the targeted player doesn't get notified).
The target of the Bounty Hunter swaps after every meeting and after a configurable amount of time.
If the Bounty Hunter kills their target, their kill cooldown will be a lot less than usual.
Killing a player that's not their current target results in an increased kill cooldown.
Depending on the options, there'll be an arrow pointing towards the current target.
NOTE:
- The target won't be an Impostor, a Spy or the Bounty Hunter's Lover.
- Killing the target resets the timer and a new target will be selected.
Name | Description |
---|---|
Bounty Hunter Spawn Chance | - |
Duration After Which Bounty Changes | - |
Cooldown After Killing Bounty | - |
Additional Cooldown After Killing Others | Time will be added to the normal impostor cooldown if the Bounty Hunter kills a not-bounty player |
Show Arrow Pointing Towards The Bounty | If set to true an arrow will appear (only visiable for the Bounty Hunter) |
Bounty Hunter Arrow Update Interval | Sets how often the position is being updated |
TheOtherRoles implementation by tomarai
The Madmate is a crewmate that works to support the impostors. The concepted originally comes from Are You a Werewolf?, and the name for this role is taken from au.libhalt.net's mod (Japanese only).
- Functionally, the Madmate is a crewmate role.
- If the Impostors win, the Madmate wins as well.
- The Madmate doesn't know who the Impostors are, and vice versa.
- The Madmate doesn't have tasks.
- The Madmate cannot fix lights.
Name | Description |
---|---|
Madmate Spawn Chance | - |
Madmate Can Die To Sheriff | Allows the Sheriff to kill the Madmate |
Madmate Can Enter Vents | Allow the Madmate to enter/exit vents |
Madmate Has Impostor Vision | Give the Madmate the same vision as the Impostors have |
Madmate Can Sabotage | Allow the Madmate to sabotage |
Madmate Can Fix Comm | Allow the Madmate to fix comms |
The Witch is an Impostor who has the ability to cast a spell on other players.
During the next meeting, the spellbound player will be highlighted and they'll die right after the meeting.
There are multiple options listed down below with which you can configure to fit your taste.
Similar to the Vampire, shields and blanks will be checked twice (at the end of casting the spell on the player and at the end of the meeting, when the spell will be activated).
This can result in players being marked as spelled during the meeting, but not dying in the end (when they get a shield or the Witch gets blanked after they were spelled by the Witch).
If the Witch dies before the meeting starts or if the Witch is being guessed during the meeting, the spellbound players will be highlighted but they'll survive in any case.
Depending on the options you can choose whether voting the Witch out will save all the spellbound players or not.\
NOTE:
- The spellbound players will die before the voted player dies (which might trigger e.g. trigger an Impostor win condition, even if the Witch is the one being voted)
Name | Description |
---|---|
Witch Spawn Chance | - |
Witch Spell Casting Cooldown | - |
Witch Additional Cooldown | The spell casting cooldown will be increased by the amount you set here after each spell |
Witch Can Spell Everyone | If set to false, the witch can't spell the Spy and other Impostors |
Witch Spell Casting Duration | The time that you need to stay next to the target in order to cast a spell on it |
Trigger Both Cooldowns | If set to true, casting a spell will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) |
Voting The Witch Saves All The Targets | If set to true, all the cursed targets will survive at the end of the meeting |
Created by Virtual_Dusk Original Idea by うるさくてすみま船
The Ninja is an Impostor that can turn invisible. While stealthed, the Ninja moves faster than a normal Crewmate, and kills don't cause them to warp. However, using their stealth ability increases their kill cooldown--a penalty for killing while invisible, and a short penalty applied after unstealthing.
Created by haoming37
The Serial Killer is an Impostor that has a reduced kill cooldown at the cost of their own life. Once the Serial Killer has their first taste of blood, they must kill again within a set time or be driven crazy by bloodlust and commit suicide.
Created by Virtual_Dusk
The Neko-Kabocha is an Impostor capable of taking revenge on their killer. If killed by a Sheriff, Jackal, or other player, the killer will die alongside the Neko-Kabocha.