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Impostor Roles
Created by Virtual_Dusk
During meetings the Swapper can exchange votes that two people get (i.e. all votes
that player A got will be given to player B and vice versa).
Because of the Swapper's strength in meetings, they might not start emergency meetings
and can't fix lights and comms.
Name | Description |
---|---|
Swapper Spawn Chance | - |
Swapper can call emergency meeting | Option to disable the emergency button for the Swapper |
Swapper can only swap others | Sets whether the Swapper can swap themself or not |
The Guesser can be a Crewmate or an Impostor (depending on the settings).
The Guesser can shoot players during the meeting, by guessing its role. If the guess is wrong, the Guesser dies instead.
You can select how many players can be shot per game and if multiple players can be shot during a single meeting.
The guesses Impostor and Crewmate are only right, if the player is part of the corresponding team and has no special role.
You can only shoot during the voting time.
Depending on the options, the Guesser can't guess the shielded player and depending on the Medic options the Medic/shielded player might be notified (no one will die, independently of what the Guesser guessed).
NOTE:
- If a player gets shot, you'll get back your votes
- You can't guess the role Nice Mini for obvious reasons
- You can't guess the role Lover, you'll have to guess the primary role of one of the Lovers, to kill both of them
- Jester wins won't be triggered, if the Guesser shoots the Jester before the Jester gets voted out
Name | Description |
---|---|
Guesser Spawn Chance | - |
Chance That The Guesser Is An Impostor | - |
Guesser Number Of Shots Per Game | - |
Guesser Can Shoot Multiple Times Per Meeting | - |
Guesses Visible In Ghost Chat | - |
Guesses Ignore The Medic Shield | - |
Evil Guesser Can Guess The Spy | - |
Both Guesser Spawn Rate | - |
Guesser Can't Guess Snitch When Tasks Completed | - |
The Mini can be a Crewmate (67% chance) or an Impostor (33% chance).
The Mini's character is smaller and hence visible to everyone in the game.
The Mini cannot be killed until it turns 18 years old, however it can be voted out.
Impostor Mini:
- While growing up the kill cooldown is doubled. When it's fully grown up its kill cooldown is 2/3 of the default one.
- If it gets thrown out of the ship, everything is fine.
Crewmate Mini:
- The Crewmate Mini aims to play out the strength its invincibility in the early game.
- If it gets thrown out of the ship before it turns 18, everyone loses. So think twice before you vote out a Mini.
NOTE:
- If the Sheriff tries to kill the Mini before it's fully grown, they die, no matter if the Mini is a Crewmate or Impostor
- The Sheriff can kill the Impostor Mini, but only if it's fully grown up
Name | Description |
---|---|
Mini Spawn Chance | - |
Mini | Mini Growing Up Duration |
The Mafia are a group of three Impostors.
The Godfather works like a normal Impostor.
The Mafioso is an Impostor who cannot kill until the Godfather is dead.
The Janitor is an Impostor who cannot kill, but they can hide dead bodies instead.
NOTE:
- There have to be 3 Impostors activated for the mafia to spawn.
- If only the Janitor is left alive, the Mafia loses as there's no one left able to kill.
Name | Description |
---|---|
Mafia Spawn Chance | - |
Janitor Cooldown | - |
The Morphling is an Impostor which can additionally scan the appearance of a player. After an arbitrary time they can take on that appearance for 10s.
NOTE:
- They shrink to the size of the Mini when they copy its look.
- The Hacker sees the new color on the admin table.
- The color of the footprints changes accordingly (also the ones that were already on the ground).
- The other Impostor still sees that they are an Impostor (the name remains red).
- The shield indicator changes accordingly (the Morphling gains or loses the shield indicator).
- Tracker and Snitch arrows keep working.
Name | Description |
---|---|
Morphling Spawn Chance | - |
Morphling Cooldown | - |
Morph Duration | Time the Morphling stays morphed |
The Camouflager is an Impostor which can additionally activate a camouflage mode.
The camouflage mode lasts for 10s and while it is active, all player names/pets/hats
are hidden and all players have the same color.
NOTE:
- The Mini will look like all the other players
- The color of the footprints turns gray (also the ones that were already on the ground).
- The Hacker sees gray icons on the admin table
- The shield is not visible anymore
- Tracker and Snitch arrows keep working
Name | Description |
---|---|
Camouflager Spawn Chance | - |
Camouflager Cooldown | - |
Camo Duration | Time players stay camouflaged |
The Vampire is an Impostor, that can bite other player. Bitten players die after a configurable amount of time.
If the Vampire spawn chance is greater 0 (even if there is no Vampire in the game), all players can place one garlic.
If a victim is near a garlic, the "Bite Button" turns into the default "Kill Button" and the Vampire can only perform a normal kill.
NOTE:
- If a bitten player is still alive when a meeting is being called, they die at the start of the meeting.
- The cooldown is the same as the default kill cooldown (+ the kill delay if the Vampire bites the target).
- If there is a Vampire in the game, there can't be a Warlock.
Name | Description |
---|---|
Vampire Spawn Chance | - |
Vampire Kill Delay | - |
Vampire Cooldown | Sets the kill/bite cooldown |
Vampire Can Kill Near Garlics | The Vampire can never bite when their victim is near a garlic. If this option is set to true, they can still perform a normal kill there. |
The Eraser is an Impostor that can erase the role of every player.
The targeted players will lose their role after the meeting right before a player is exiled.
After every erase, the cooldown increases by 10 seconds.
The erase will be performed, even if the Eraser or their target die before the next meeting.
By default the Eraser can erase everyone but the Spy and other Impostors. Depending on the options
they can also erase them (Impostors will lose their special Impostor ability).
NOTE:
- The Shifter shift will always be triggered before the Erase (hence either the new role of the Shifter will be erased or the Shifter saves the role of their target, depending on whom the Eraser erased)
- Erasing a Lover automatically erases the other Lover as well (if the second Lover is an ImpLover, they will turn into an Impostor)
- Erasing a Jackal that has a Sidekick, triggers the Sidekick promotion if it's activated in the settings
- As the erasing is being triggered before the eject of a player, erasing and voting out a Lover in the same round, would result in the ex Lover surviving as the partnership was erased before. Also a Jester win would not happen, as the erase will be triggered before.
Name | Description |
---|---|
Eraser Spawn Chance | - |
Eraser Cooldown | The Eraser's cooldown will increase by 10 seconds after every erase. |
Eraser Can Erase Anyone | If set to false, they can't erase the Spy and other Impostors |
The Trickster is an Impostor that can place 3 jack-in-the-boxes that are invisible at first to other players.
If the Trickster has placed all of their boxes they will be converted into a vent network usable only by the Trickster themself, but the boxes are revealed to the others.
If the boxes are converted to a vent network, the Trickster gains a new ability "Lights out" to limit the visibility of Non-Impostors, that cannot be fixed by other players. Lights are automatically restored after a while.\
NOTE:
- Impostors will get a text indicator at the bottom of the screen to notify them if the lights are out due to the Trickster ability, as there is no sabotage arrows or task to sabotage text to otherwise notify them about it.
Name | Description |
---|---|
Trickster Spawn Chance | - |
Trickster Box Cooldown | Cooldown for placing jack-in-the-boxes |
Trickster Lights Out Cooldown | Cooldown for their "lights out" ability |
Trickster Lights Out Duration | Duration after which the light is automatically restored |
The Cleaner is an Impostor who has the ability to clean up dead bodies.\
NOTE:
- The Kill and Clean cooldown are shared, preventing them from immediately cleaning their own kills.
- If there is a Cleaner in the game, there can't be a Vulture.
Name | Description |
---|---|
Cleaner Spawn Chance | - |
Cleaner Cooldown | Cooldown for cleaning dead bodies |
The Warlock is an Impostor, that can curse another player (the cursed player doesn't get notified).
If the cursed person stands next to another player, the Warlock is able to kill that player (no matter how far away they are).
Performing a kill with the help of a cursed player, will lift the curse and it will result in the Warlock being unable to move for a configurable amount of time.
The Warlock can still perform normal kills, but the two buttons share the same cooldown.
NOTE:
- The Warlock can always kill their Impostor mates (and even themself) using the "cursed kill"
- If there is a Warlock in the game, there can't be a Vampire
- Performing a normal kill, doesn't lift the curse
Name | Description |
---|---|
Warlock Spawn Chance | - |
Warlock Cooldown | Cooldown for using the Curse and curse Kill |
Warlock Root Time | Time the Warlock is rooted in place after killing using the curse |
The Bounty Hunter is an Impostor, that continuously get bounties (the targeted player doesn't get notified).
The target of the Bounty Hunter swaps after every meeting and after a configurable amount of time.
If the Bounty Hunter kills their target, their kill cooldown will be a lot less than usual.
Killing a player that's not their current target results in an increased kill cooldown.
Depending on the options, there'll be an arrow pointing towards the current target.
NOTE:
- The target won't be an Impostor, a Spy or the Bounty Hunter's Lover.
- Killing the target resets the timer and a new target will be selected.
Name | Description |
---|---|
Bounty Hunter Spawn Chance | - |
Duration After Which Bounty Changes | - |
Cooldown After Killing Bounty | - |
Additional Cooldown After Killing Others | Time will be added to the normal impostor cooldown if the Bounty Hunter kills a not-bounty player |
Show Arrow Pointing Towards The Bounty | If set to true an arrow will appear (only visiable for the Bounty Hunter) |
Bounty Hunter Arrow Update Interval | Sets how often the position is being updated |
The Witch is an Impostor who has the ability to cast a spell on other players.
During the next meeting, the spellbound player will be highlighted and they'll die right after the meeting.
There are multiple options listed down below with which you can configure to fit your taste.
Similar to the Vampire, shields and blanks will be checked twice (at the end of casting the spell on the player and at the end of the meeting, when the spell will be activated).
This can result in players being marked as spelled during the meeting, but not dying in the end (when they get a shield or the Witch gets blanked after they were spelled by the Witch).
If the Witch dies before the meeting starts or if the Witch is being guessed during the meeting, the spellbound players will be highlighted but they'll survive in any case.
Depending on the options you can choose whether voting the Witch out will save all the spellbound players or not.\
NOTE:
- The spellbound players will die before the voted player dies (which might trigger e.g. trigger an Impostor win condition, even if the Witch is the one being voted)
Name | Description |
---|---|
Witch Spawn Chance | - |
Witch Spell Casting Cooldown | - |
Witch Additional Cooldown | The spell casting cooldown will be increased by the amount you set here after each spell |
Witch Can Spell Everyone | If set to false, the witch can't spell the Spy and other Impostors |
Witch Spell Casting Duration | The time that you need to stay next to the target in order to cast a spell on it |
Trigger Both Cooldowns | If set to true, casting a spell will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) |
Voting The Witch Saves All The Targets | If set to true, all the cursed targets will survive at the end of the meeting |
Created by Virtual_Dusk Original Idea by うるさくてすみま船
The Ninja is an Impostor that can turn invisible. While stealthed, the Ninja moves faster than a normal Crewmate, and kills don't cause them to warp. However, using their stealth ability increases their kill cooldown--a penalty for killing while invisible, and a short penalty applied after unstealthing.
Created by haoming37
The Serial Killer is an Impostor that has a reduced kill cooldown at the cost of their own life. Once the Serial Killer has their first taste of blood, they must kill again within a set time or be driven crazy by bloodlust and commit suicide.
Created by Virtual_Dusk
The Neko-Kabocha is an Impostor capable of taking revenge on their killer. If killed by a Sheriff, Jackal, or other player, the killer will die alongside the Neko-Kabocha.
A video that shows how the murderer will die alongside with the Neko-Kabocha is shown below.
Neko-Kabocha.mp4
Evil Hacker is an impostor who has two ability.
- He can see admin anywhere.
- He can create Madmate from chosen player.
Trapper is an impostor role who has ability to set a trap.
Trapper can also make normal kill but it makes penalty time to Cooldown.
When Trapper set trap, it makes sounds and trap becomes visible for few secs.
If player get caught by trap, trap will starts countdown to kill.
After certain time, player will be killed with sound.
If other player contact to trapped player, trap will be disabled.
If trapper kills trapped player directly, trapper get bonus Cooldown time.
Note
- If Trapper makes normal kill, trap will be disabled
- If next trap is set, first one will be disabled
Bomber is 2 pair of impostor role who has bomb ability.
Both Bomber can plant bomb to player.
If both bomber plant bomb, they will have arrows to each other.
After that if both bomber stay together, explosive button will be available.
One of bomber use explosive button, the target get killed by bomb.
If one bomb is explode, other one will be disabled.
If one of bomber is dead, remain one becomes normal impostor.
(both dies if option is on)
Evil tracker is an impostor role who has ability to track players.
Evil tracker can see arrows that point to other impostors and he can select one player to track.
Evil tracker can see kill flash if other impostor kills. (optional)
In addition, depending on the options, the Evil Tracker is also capable of seeing the position of the targets'
as well as its Impostor mates'.
The Evil Tracker may also select a target during the meeting.
The Evil Tracker can track players during meeting by pressing the button
Mimic is a 2 pair of impostor role.
The Killer has ability to erase dead body and morph to killed player.
If Killer kills player, dead body is erased and Killer morph to killed player.
(Killer cant cancel morph until meeting is called)
Killer can see arrow to Assistant. if color is white, assistant is morphing to you
The Assistant does not have ability to kill Crewmate, but has ability to fake partner's ability.
- The Assistant can see Flash if Killer kills.
- The Assistant has portable admin.
- The Assistant can see arrow to killer.
- The Assistant can morph to killer.
A short video below shows how the Mimic(Assistant) morphs into the Mimic(Killer).
Original Idea by eDonners
The Flashlight is An Impostor with a special bomb ability.
This bomb ability makes everyone except for the Impostors and other players outside this range blind.
The cooldown of the Flashlight will be added after using this skill.
The Impostors can all see the blinded players since their names would be black.(optional)
Options | Notes |
---|---|
Flash Cooldown | |
Flash Duration | |
Name Is Black | Impostors see those players who are affected by the bomb |
Cooldown after Bomb | The Cooldown added after the bomb |
Flashlight Kill Cooldown |
Original Idea by miru-y
This is an Impostor roles that allows for a one-time nomination of "Madmate Killer" from among the Crewmates.
"Madmate Killer" is promoted to Impostor upon the death of "Killer Creator".
*If the "Madmate Killer" becomes a "Madmate Killer", all tasks are treated as completed.
*If the Impostor team wins with the "Killer Creator" still alive, the "Madmate Killer" will not win.
*If the Killer Creator has created a Madmate Killer, the Killer Creator cannot kill.
Options | Notes |
---|---|
Madmate Killer Can Die to Sheriff | |
Madmate Killer Can Vent | |
Madmate Killer Knows Impostors when Tasks Finished | The Madmate Killer Knows who the Impostors are when the tasks are completed |
Madmate Killer Can Fix Comms | |
Madmate Killer Can Fix Lights | |
Madmate Killer Has Impostor Vision |