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Hello World!

As a software engineer, I employ functional, generic, and object-oriented programming to create performance and reliable applications to empower artists and scientists in their work.

My primary areas of interest include computer graphics, computer vision, physics-based simulation, distributed computing, compiler design, and programming languages.

I aim to inspire other team members with creative solutions from the knowledge I have gathered through various sources such as reading nature, user experience, research papers, or an arbitrary open-source library.

By compiling these collections of observed patterns, we can effectively take action, resolve intricate problems and generate novel solutions with outcomes.

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Some of the things the mankind invented that I found extraordinary:

  • Movies
  • Books
  • Derivatives and integrals
  • Vector calculus
  • Automatic differentiation and dual numbers
  • Monte Carlo integration
  • Navier-Stokes equations
  • Rendering equation
  • Ray tracing
  • Fluid simulation
  • Computer graphics
  • Theory of relativity
  • Programming languages and compilers
  • Neural networks
  • Parallel computing
  • Quantum computing
  • Distributed systems

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Copyright (c) 2021, Danilo Peixoto. All rights reserved.

Project developed under a BSD-3-Clause license.

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