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main.cpp
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main.cpp
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//https://www.youtube.com/watch?v=gYRrGTC7GtA
#include <iostream>
#include <GL/glut.h>
#include <cmath>
#include <map>
#include "constants.h"
#include "shared.h"
#include "functions.h"
#include "map.h"
#include "collision.h"
std::map<char, bool> activeKeys;
void keyboardDown(unsigned char key, int x, int y)
{
if (activeKeys.find(key) == activeKeys.end()) {
activeKeys.insert(std::pair<char, bool>(key, true));
}
}
void keyboardUp(unsigned char key, int x, int y)
{
activeKeys.erase(key);
}
void handleMovement(float &x, float &y, float &dx, float &dy, float &a)
{
int move_factor = MOVE_FACTOR;
int rotate_factor = MOVE_FACTOR;
float cpx = px, cpy = py;
float spa;
float sa = 90;
for (auto const& key : activeKeys) {
switch (key.first) {
case 'q': // strife left
spa = FixAng(pa + sa);
cpx += cos(degToRad(spa)) * move_factor;
cpy += -sin(degToRad(spa)) * move_factor;
break;
case 'e': // strife right
spa = FixAng(pa - sa);
cpx += cos(degToRad(spa)) * move_factor;
cpy += -sin(degToRad(spa)) * move_factor;
break;
case 'w': // forward
cpx += pdx * move_factor;
cpy += pdy * move_factor;
break;
case 's': // backward
cpx -= pdx * move_factor;
cpy -= pdy * move_factor;
break;
case 'a': // rotate left
pa = FixAng(pa + rotate_factor);
pdx = cos(degToRad(pa));
pdy = -sin(degToRad(pa));
break;
case 'd': // rotate right
pa = FixAng(pa - rotate_factor);
pdx = cos(degToRad(pa));
pdy = -sin(degToRad(pa));
break;
default: break;
}
}
adjustPositionCandidate(x, y, cpx, cpy);
// if (isInCollision(x, y)) {
//
// }
glutPostRedisplay(); // flag as redrawing required
}
void display()
{
handleMovement(px, py, pdx, pdy, pa);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawBackground();
calculateRays();
drawMap3D();
drawMap2DBackground();
drawMap2DRays();
drawMap2D();
drawPlayerOnMap();
glutSwapBuffers(); // promote back buffer to front buffer
}
void init()
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0.0, 0.0, 0.0, 0.0);
gluOrtho2D(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0); // define a 2D orthographic projection matrix
// initialize player variables
px = 300;
py = 300;
pa = M_PI;
pdx = cos(degToRad(pa)) * MOVE_FACTOR;
pdy = -sin(degToRad(pa)) * MOVE_FACTOR;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
glutCreateWindow("Raycasting Maze");
init();
glutDisplayFunc(display);
glutKeyboardFunc(keyboardDown);
glutKeyboardUpFunc(keyboardUp);
glutMainLoop();
}