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Releases: darkbot-reloaded/DmPlugin

v2.3.6

08 Dec 11:11
fc9f6b3
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Changelog

  • refactor: Refactor the sentinel logic
  • feat: Quest Module: Added another type of boxes and improved the logic for some quests
  • fix: Quest Module: Fixed some step quests not being able to be done

Full Changelog: v2.3.5...v2.3.6

v2.3.5

14 Nov 08:00
02273f9
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  • fix: Quest Module: Improved condition checker
  • feat: Quest Module: Added more information to detect errors
  • fix: Quest Module: Changed default config value
  • fix: Quest Module: Updated condition check

Full Changelog: v2.3.4...v2.3.5

v2.3.4

03 Nov 09:40
59fe5d6
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Changes:

  • fix: WeeklySchedule: Fixed null exception
  • remove: Removed AiTrainer and PVPLog
  • fix: Quest Module: Fixed that it will stay doing a completed quest
  • refactor: Refactored the entire quest system to make it more efficient
  • fix: Quest Module: Possible solution to sometimes getting stuck doing a seasson quest that is already finished
  • feat: QuestModule: Now the NPC list is always updated even with temporal modules
  • refactor: Removed the Urgent Detector (OLD)
  • fix: Quest Module: Fixed damage npcs condition when no npc is defined
  • feat: Quest Module: The module will no longer take loot collection missions if it is not able to do it
  • fix: Auto Shop: Fixed a translation error

Full Changelog: v2.3.3...v2.3.4

v2.3.3

06 Oct 10:02
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  • Updated some texts to make them clearer.
  • feat: Quest Module: Added a missing condition of collecting resources, urgent and normal quests should now work better
  • feat: Sentinel module: Added that humanizer also takes effect when searching for the target in global

Full Changelog: v2.3.2...v2.3.3

v2.3.2

23 Sep 20:35
ac46220
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  • feat: Astral: Added the option to set the minimum shield percentage to start running away
  • fix: ProfileChanger: Fixed timer condition
  • feat: AutoShop: Added more info
  • fix: ProfileChanger: Now the time condition only changes if it is in the defined minute or in the next 5 minutes
  • fix: Quest: Now takes all seasson quest into account for priority

Full Changelog: v2.3.1...v2.3.2

v2.3.1

02 Sep 19:02
525245c
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fix: Fixed the last jump in Astral

Full Changelog: v2.3.0...v2.3.1

v2.3.0

01 Sep 14:09
056a887
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  • feat: Quest Module: Made an adjustment to prioritise some quests over others to get them done earlier.
  • fix: Astral Gate: Fixed ship selection
  • feat: Astral Gate: Updated how portal selection works and removed the limit for ammo
  • feat: Astral Gate: Updated the default config for astral extra options
  • refactor: Removed the Discord task
  • feat: Moved the urgent detector to the public part
  • feat: AutoBestRocketLauncher Added the option to use all the rockets
  • feat: AutoBestAmmo Added the option to use all the lasers
  • feat: AutoBestRocket Added all the rockets

Full Changelog: v2.2.14...v2.3.0

At the moment there are two Urgent Detectors but the one with [OLD] will be deleted in new versions, this is done so that the settings can be moved.

v2.2.14

23 Jul 16:24
1135c4f
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  • feat: Quest Module: Added urgent quests
  • update: Updated the translations
  • feat: AutoBestAbility: Improved how the tarta speed works

Full Changelog: v2.2.13...v2.2.14

v2.2.13

11 Jul 20:42
92e1003
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  • feat: New behaviour -> Urgent Detector: Detects urgent quests
  • fix: DefenseModule | PVPModule: Fixed that it will change to a spent ammo

Full Changelog: v2.2.12...v2.2.13

v2.2.12

01 Jul 13:34
a65a2d9
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  • fix: Quest Module: Fixed not to change profile or it will disconnect if there are no more quest
  • feat: Astral: Added an option to disable random clicks when selecting ship and items. If enabled it will click on a random point, it is more secure but can be buggy

Full Changelog: v2.2.11...v2.2.12