Releases: darkbot-reloaded/DmPlugin
Releases · darkbot-reloaded/DmPlugin
v2.3.6
v2.3.5
- fix: Quest Module: Improved condition checker
- feat: Quest Module: Added more information to detect errors
- fix: Quest Module: Changed default config value
- fix: Quest Module: Updated condition check
Full Changelog: v2.3.4...v2.3.5
v2.3.4
Changes:
- fix: WeeklySchedule: Fixed null exception
- remove: Removed AiTrainer and PVPLog
- fix: Quest Module: Fixed that it will stay doing a completed quest
- refactor: Refactored the entire quest system to make it more efficient
- fix: Quest Module: Possible solution to sometimes getting stuck doing a seasson quest that is already finished
- feat: QuestModule: Now the NPC list is always updated even with temporal modules
- refactor: Removed the Urgent Detector (OLD)
- fix: Quest Module: Fixed damage npcs condition when no npc is defined
- feat: Quest Module: The module will no longer take loot collection missions if it is not able to do it
- fix: Auto Shop: Fixed a translation error
Full Changelog: v2.3.3...v2.3.4
v2.3.3
- Updated some texts to make them clearer.
- feat: Quest Module: Added a missing condition of collecting resources, urgent and normal quests should now work better
- feat: Sentinel module: Added that humanizer also takes effect when searching for the target in global
Full Changelog: v2.3.2...v2.3.3
v2.3.2
- feat: Astral: Added the option to set the minimum shield percentage to start running away
- fix: ProfileChanger: Fixed timer condition
- feat: AutoShop: Added more info
- fix: ProfileChanger: Now the time condition only changes if it is in the defined minute or in the next 5 minutes
- fix: Quest: Now takes all seasson quest into account for priority
Full Changelog: v2.3.1...v2.3.2
v2.3.1
fix: Fixed the last jump in Astral
Full Changelog: v2.3.0...v2.3.1
v2.3.0
- feat: Quest Module: Made an adjustment to prioritise some quests over others to get them done earlier.
- fix: Astral Gate: Fixed ship selection
- feat: Astral Gate: Updated how portal selection works and removed the limit for ammo
- feat: Astral Gate: Updated the default config for astral extra options
- refactor: Removed the Discord task
- feat: Moved the urgent detector to the public part
- feat: AutoBestRocketLauncher Added the option to use all the rockets
- feat: AutoBestAmmo Added the option to use all the lasers
- feat: AutoBestRocket Added all the rockets
Full Changelog: v2.2.14...v2.3.0
At the moment there are two Urgent Detectors but the one with [OLD] will be deleted in new versions, this is done so that the settings can be moved.
v2.2.14
- feat: Quest Module: Added urgent quests
- update: Updated the translations
- feat: AutoBestAbility: Improved how the tarta speed works
Full Changelog: v2.2.13...v2.2.14
v2.2.13
- feat: New behaviour -> Urgent Detector: Detects urgent quests
- fix: DefenseModule | PVPModule: Fixed that it will change to a spent ammo
Full Changelog: v2.2.12...v2.2.13
v2.2.12
- fix: Quest Module: Fixed not to change profile or it will disconnect if there are no more quest
- feat: Astral: Added an option to disable random clicks when selecting ship and items. If enabled it will click on a random point, it is more secure but can be buggy
Full Changelog: v2.2.11...v2.2.12