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docs: Conditional Rendering (#1060)
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https://deephaven.atlassian.net/browse/DOC-224

---------

Co-authored-by: margaretkennedy <[email protected]>
Co-authored-by: Mike Bender <[email protected]>
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191 changes: 191 additions & 0 deletions plugins/ui/docs/describing/conditional_rendering.md
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# Conditional Rendering

Your components will often need to display different things depending on different conditions. In `deephaven.ui`, you can conditionally render components using Python syntax like if statements, the `and` operator, and the ternary operator.

## Conditional returning

Consider a `packing_list` component rendering several `item` components, which can be marked as packed or not:

```python
from deephaven import ui


@ui.component
def item(name, is_packed):
return ui.text("- ", name)


@ui.component
def packing_list():
return ui.flex(
ui.heading("Packing list"),
item("Clothes", is_packed=True),
item("Shoes", is_packed=True),
item("Wallet", is_packed=False),
direction="column",
)


my_packing_list = packing_list()
```

![my_packing_list](../_assets/conditional_rendering1.png)

Some of the `item` components have their `is_packed` prop set to `True` instead of `False`.

To add a checkmark (✅) to packed items if `is_packed=True`, you can write an if/else statement like so:


```python
from deephaven import ui


@ui.component
def item(name, is_packed):
if is_packed:
return ui.text("- ", name + "")
return ui.text("- ", name)


@ui.component
def packing_list():
return ui.flex(
ui.heading("Packing list"),
item("Clothes", is_packed=True),
item("Shoes", is_packed=True),
item("Wallet", is_packed=False),
direction="column",
)


my_packing_list = packing_list()
```

![my_packing_list2](../_assets/conditional_rendering2.png)

Notice you are creating branching logic with Python's `if` and `return` statements. In `deephaven.ui`, control flow (like conditions) is handled by Python.

### Conditionally return nothing with `None`

In some situations, you do not want to render anything at all. For example, you do not want to show any packed items. A component must return something. In this case, you can return `None`:

```python
from deephaven import ui


@ui.component
def item(name, is_packed):
if is_packed:
return None
return ui.text("- ", name)


@ui.component
def packing_list():
return ui.flex(
ui.heading("Packing list"),
item("Clothes", is_packed=True),
item("Shoes", is_packed=True),
item("Wallet", is_packed=False),
direction="column",
)


my_packing_list = packing_list()
```

![my_packing_list3](../_assets/conditional_rendering3.png)

If `is_packed` is `True`, the component will return nothing. Otherwise, it will return a component to render.

In practice, returning `None` from a component is not common because it might surprise a developer trying to render it. More often, you would conditionally include or exclude the component in the parent component. The next section explains how to do that.

## Conditionally including components

In the previous example, you controlled which component would be returned by using an [`if`/`else` statement](https://docs.python.org/3/tutorial/controlflow.html#if-statements). This led to some code duplication. You can remove this duplication by conditionally including components.

### Conditional ternary

Python has a [ternary conditional](https://docs.python.org/3/reference/expressions.html#conditional-expressions) in the form: `a if condition else b`. This can simplify the `item` component.

```python
from deephaven import ui


@ui.component
def item(name, is_packed):
return ui.text("- ", name + "" if is_packed else name)


@ui.component
def packing_list():
return ui.flex(
ui.heading("Packing list"),
item("Clothes", is_packed=True),
item("Shoes", is_packed=True),
item("Wallet", is_packed=False),
direction="column",
)


my_packing_list = packing_list()
```

### Logical `and` operator

Another common shortcut is the Python [logical `and` operator](https://docs.python.org/3/reference/expressions.html#and). Inside `deephaven.ui` components, it often comes up when you want to render a component when the condition is `True`, or render nothing otherwise. With `and`, you could conditionally render the checkmark only if `is_packed` is `True`:

```python
from deephaven import ui


@ui.component
def item(name, is_packed):
return ui.text("- ", name, is_packed and "")


@ui.component
def packing_list():
return ui.flex(
ui.heading("Packing list"),
item("Clothes", is_packed=True),
item("Shoes", is_packed=True),
item("Wallet", is_packed=False),
direction="column",
)


my_packing_list = packing_list()
```

A Python `and` expression returns the value of its right side (in our case, the checkmark) if the left side (our condition) is `True`. But if the condition is `False`, the whole expression becomes `False`. `deephaven.ui` considers `False` to be like `None` and does not render anything in its place.

### Conditionally assigning to a variable

When the shortcuts get in the way of writing plain code, try using an `if` statement and a variable. You can reassign variables, so start by providing the default content you want to display. Use an `if` statement to reassign an expression to `item_content` if `is_packed` is `True`.

```python
from deephaven import ui


@ui.component
def item(name, is_packed):
item_content = name
if is_packed:
item_content = name + ""
return ui.text("- ", item_content)


@ui.component
def packing_list():
return ui.flex(
ui.heading("Packing list"),
item("Clothes", is_packed=True),
item("Shoes", is_packed=True),
item("Wallet", is_packed=False),
direction="column",
)


my_packing_list = packing_list()
```
4 changes: 4 additions & 0 deletions plugins/ui/docs/sidebar.json
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Expand Up @@ -36,6 +36,10 @@
{
"label": "Working with Tables",
"path": "describing/work_with_tables.md"
},
{
"label": "Conditional Rendering",
"path": "describing/conditional_rendering.md"
}
]
},
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