Releases: dev7355608/gm-vision
Releases · dev7355608/gm-vision
Version 2.0.0
- Updated for V13.
Version 1.1.3
- Fixed the line width of the hatch filter.
Version 1.1.2
- Updated for compatibility with latest V12.
Version 1.1.1
- Anchored hatching relative to the token instead of the canvas.
- Added toggle macro to the readme.
- Updated image of hatched overlay.
- Removed
Token#gmVisible
property. - Removed libWrapper dependency.
Version 1.1.0
- Improved hatch filter visibility/contrast and performance:
- Black & white instead of white & transparent stripes.
- The outline has been removed.
- Hidden tokens are now always rendered with the hatched overlay even if no token with vision is selected.
- Right-clicking the lighting controls button toggles GM Vision now.
- Verified compatibility with V12.
Version 1.0.3
v1.0.3 Wrap isVisible instead of testVisibility
Version 1.0.2
v1.0.2 Don't pollute global namespace
Version 1.0.1
This module adds a toggleable mode for GMs that ...
- increases the brightness of the scene,
- reveals the fog of war, and
- shows all tokens even if they wouldn't be visible normally from the perspective of the selected token.
Tokens that wouldn't be visible normally are highlighted by a hatched overlay.
The mode is toggled by a keybinding (default: CTRL+G
). The light bulb icon of the lighting controls button indicates whether it is active (: inactive; : active).
Version 1.0.0
This module adds a toggleable mode for GMs that ...
- increases the brightness of the scene,
- reveals the fog of war, and
- shows all tokens even if they wouldn't be visible normally.
Tokens that wouldn't be visible normally are highlighted by a hatched overlay.
The mode is toggled by a keybinding (default: CTRL+G
). The light bulb icon of the lighting controls button indicates whether it is active (: inactive; : active).