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Releases: dev7355608/gm-vision

Version 2.0.0

01 Nov 12:16
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  • Updated for V13.

Version 1.1.3

28 May 18:38
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  • Fixed the line width of the hatch filter.

Version 1.1.2

09 May 16:30
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  • Updated for compatibility with latest V12.

Version 1.1.1

01 Apr 14:01
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  • Anchored hatching relative to the token instead of the canvas.
  • Added toggle macro to the readme.
  • Updated image of hatched overlay.
  • Removed Token#gmVisible property.
  • Removed libWrapper dependency.

Version 1.1.0

24 Mar 19:13
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  • Improved hatch filter visibility/contrast and performance:
    • Black & white instead of white & transparent stripes.
    • The outline has been removed.
  • Hidden tokens are now always rendered with the hatched overlay even if no token with vision is selected.
  • Right-clicking the lighting controls button toggles GM Vision now.
  • Verified compatibility with V12.

Version 1.0.3

28 May 17:54
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v1.0.3

Wrap isVisible instead of testVisibility

Version 1.0.2

27 Apr 16:02
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v1.0.2

Don't pollute global namespace

Version 1.0.1

09 Mar 14:41
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This module adds a toggleable mode for GMs that ...

  • increases the brightness of the scene,
  • reveals the fog of war, and
  • shows all tokens even if they wouldn't be visible normally from the perspective of the selected token.

Tokens that wouldn't be visible normally are highlighted by a hatched overlay.

demo

The mode is toggled by a keybinding (default: CTRL+G). The light bulb icon of the lighting controls button indicates whether it is active (: inactive; : active).

Version 1.0.0

08 Mar 19:26
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This module adds a toggleable mode for GMs that ...

  • increases the brightness of the scene,
  • reveals the fog of war, and
  • shows all tokens even if they wouldn't be visible normally.

Tokens that wouldn't be visible normally are highlighted by a hatched overlay.

demo

The mode is toggled by a keybinding (default: CTRL+G). The light bulb icon of the lighting controls button indicates whether it is active (: inactive; : active).