Allow for item drop rates up to 255 #7533
Merged
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Bit of an experiment, this does include a behaviour change/fix. If the RNG seed lines up that the call to GenerateRnd returned a negative value it previously would've read out-of-bounds and returned that value as an item index, leading to further out-of-bounds reads in GetItemAttrs.
Apart from that behaviour should be exactly the same. The timedemo still passes at least :D