Divorce town seed from game seed #7563
Merged
+2
−0
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#7030 removed the logic that combines the town seed with
SDL_GetTicks()
because theGenerateSeed()
function that uses the xoshiro generator was applied to town seed rotation inSaveLevel()
andDeltaLeaveSync()
. However, the initial town seed is still dependent on the game seed, meaning players who join the same Multiplayer game session will have the same initial set of shops. This PR further applies the xoshiro generator to the initial town seed to fix that blind spot.