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Callback-based timing and tweening library for GameMaker Studio 2.3+

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dicksonlaw583/GMTwerk2

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GMTwerk 2

Overview

GMTwerk 2 allows you to set delays, listen to conditions and animate values asynchronously using a fire-and-forget interface. One GMTwerk 2 actor can replace alarms, timelines and many kinds of step event code in a compact, at-source form. Focus on what you want to do, not how to continue it in future steps — and smooth out your animations with unprecedented ease along the way.

Requirements

  • GameMaker Studio 2022+ / 2.3.7+

Installation

Get the current asset package and documentation from the releases page. Extract everything to your project, including the host object and all accompanying class definitions.

Once you install the package, you may optionally change the options in __GMTWERK_CONFIG__. The defaults should be appropriate for most step-based setups.

Quick Examples

Execute an action after 1 second

Delay(1000, function() {
    show_message("Time's up!");
});

Execute an action when a condition becomes satisfied

WhenTrue(function() {
    return bbox_top > room_height;
}, function() {
    show_message("You fell!");
});

Animate a value and then execute an action

Tween(InstanceVar("image_alpha"), 0, 500, [
    "onDone", function() {
        instance_destroy();
    }
]);

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Callback-based timing and tweening library for GameMaker Studio 2.3+

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