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UnityiOSBridgeEssentials

Unity3d iOS Plugin / iOS Bridge for communicating with iOS Native Code from Unity

Example of how to use the iOSPlugin:

Basic Alert

iOSPlugin.ShowAlert("Hello", "World");

Alert With Confirmation and callback to Unity

iOSPlugin.ShowAlertConfirmation("Basic Alert Confirmation", "Hello this is a basic confirmation !", "CallBack");

Sharing a Message and Url

iOSPlugin.ShareMessage("Welcome To iOS Bridge Essentials", "https://www.github.com/dilmerv/UnityiOSBridgeEssentials");

Get Battery Status

iOSPlugin.GetBatteryStatus()

// possible statuses are return in the BatterStatus enum
public enum BatteryStatus 
{
    UIDeviceBatteryStateUnknown = 0,
    UIDeviceBatteryStateUnplugged = 1,
    UIDeviceBatteryStateCharging = 2,
    UIDeviceBatteryStateFull = 3
}

Get Battery Level

iOSPlugin.GetBatteryLevel()

Save String Value to iCloud

bool success = iOSPlugin.iCloudSaveStringValue(ICLOUD_KEY, valueToSave);

Get String Value from iCloud

string savedValue = iOSPlugin.iCloudGetStringValue(ICLOUD_KEY);

iCloud Entitlement Requirement

Be sure to include the entitlement below otherwise icloud key value store will not work

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>com.apple.developer.icloud-container-identifiers</key>
	<array/>
	<key>com.apple.developer.ubiquity-kvstore-identifier</key>
	<string>$(TeamIdentifierPrefix)$(CFBundleIdentifier)</string>
</dict>
</plist>

Save Integer Value to iCloud

bool success = iOSPlugin.iCloudSaveIntValue(ICLOUD_KEY, valueToSave);

Get Integer Value from iCloud

int savedValue = iOSPlugin.iCloudGetIntValue(ICLOUD_KEY);

Save Bool Value to iCloud

bool success = iOSPlugin.iCloudSaveBoolValue(ICLOUD_KEY, valueToSave);

Get Bool Value from iCloud

bool savedValue = iOSPlugin.iCloudGetBoolValue(ICLOUD_KEY);

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