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Merge the `InitModifier` and `UpdateModifier` supertraits into their `Modifier` subtrait, and delete them. This unifies handling of modifiers for the init and update contexts. The modifiers can now easily be compatible with both contexts by simply returning the appropriate `ModifierContext` without having to duplicate the implementation into each supertrait. At this time, `RenderModifier` still contains some hard-coded elements not yet transitioned to a fully data driven model (mainly, anything related to texture resources), and therefore cannot be merged too. However the longer term plan is to eventually merge it and retain a single `Modifier` trait.
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