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Chess PGN Viewer for Google Drive
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# # pgn4web javascript chessboard # copyright (C) 2009-2014 Paolo Casaschi # see README file and http://pgn4web.casaschi.net # for credits, license and more details # PGN4WEB: javascript chess games viewer for websites, blogs and live broadcasts. ABOUT pgn4web comes as software package you can add to your website or blogsite, but also provides a very simple board generator web tool helping you adding chess games to your website or blog without any html/javascript coding. pgn4web integrates with several popular web platforms and services. *** *** THIS README FILE IS A SUMMARY OF THE PGN4WEB DOCUMENTATION *** MORE EXTENSIVE AND UPDATED DOCUMENTATION IS AVAILABLE *** FROM THE PGN4WEB SUPPORT WIKI REACHABLE FROM http://pgn4web.casaschi.net *** PLEASE RELY ON THE SUPPORT WIKI RATHER THAN THIS README ONLY *** Project homepage: http://pgn4web.casaschi.net (including downloads and wiki) Contact email: [email protected] Features: - display chess games form PGN files on websites and blogs - supports live broadcasts of chess games - interactive browsing of game variations and comments - shortcut keys for navigating through the game, for selecting games and much more; uses chessboard squares as input buttons; on supported touchscreen devices uses touch gestures across the chessboard - fully customizable display: each item (board, button bar, game selection menu, PGN header info, game text, game comment and more) can be displayed (or hidden) at pleasure in your html file - support different bitmaps for chess pieces (even custom bitmaps) and different chessboard sizes - uses figurine fonts for chess moves and chess informant style symbols for comments and annotations - provides a very simple board generator web tool helping you adding chess games to your website or blog without any html/javascript coding (see http://pgn4web-board-generator.casaschi.net - integrated with popular blog platforms (such as blogger and wordpress), portal platforms (such as joomla, drupal and wikimedia), forum platforms (such as phpBB, simplemachines and vbulletin) and hosting services (such as google sites) - integrated with HTML5 video and YouTube video - supports Chess960 (a.k.a. Fischer random chess) games Limitations: - only one chessboard for html file (use frames if you need to display more in the same view) Bugs: - no major issue at the moment of writing, please check the project issues tracker at http://code.google.com/p/pgn4web/issues/list User feedback: Please email the pgn4web project ([email protected]) your feedback, suggestions and bug reports. Please send for review any PGN file that pgn4web fails parsing correctly. Enjoy! DEBUGGING Errors alert messages are logged by pgn4web, such as failure to load PGN data, incorrect PGN games or incorrect FEN strings. When an error is encountered, the top left chessboard square will flash to signal the exception. The error alert log can be reviewed clicking on the same top left chessboard square. HOW TO USE pgn4we.js To enable pgn4web, add a SCRIPT instance at the top of your HTML file: <script src="pgn4web.js" type="text/javascript"></script> The PGN input can be specified either as URL within another SCRIPT instance with at least the call to SetPgnUrl("http://yoursite/yourpath/yourfile.pgn") and optionally any of the other calls listed below. Or the PGN file can be pasted in the body of the HTML file within a hidden FORM/TEXTAREA statement with the ID pgnText: <!-- paste your PGN below and make sure you dont specify an external source with SetPgnUrl() --> <form style="display: none;"><textarea style="display: none;" id="pgnText"> ... your PGN text ... </textarea></form> <!-- paste your PGN above and make sure you dont specify an external source with SetPgnUrl() --> Example: <script type="text/javascript> "use strict"; SetPgnUrl("yourpath/yourfile.pgn"); // if set, this has precedence over the inline PGN in the HTML file SetImagePath("images"); SetImageType("png"); SetHighlightOption(true); // true or false SetGameSelectorOptions(null, false, 0, 0, 0, 15, 15, 0, 10); // (head, num, chEvent, chSite, chRound, chWhite, chBlack, chResult, chDate); SetCommentsIntoMoveText(false); SetCommentsOnSeparateLines(false); SetAutoplayDelay(1000); // milliseconds SetAutostartAutoplay(false); SetAutoplayNextGame(false); // if set, move to the next game at the end of the current game during autoplay SetInitialGame(1); // number of game to be shown at load, from 1 (default); values (keep the quotes) of "first", "last", "random" are accepted; other string values assumed as PGN search string SetInitialVariation(0); // number for the variation to be shown at load, 0 (default) for main variation SetInitialHalfmove(0,false); // halfmove number to be shown at load, 0 (default) for start position; values (keep the quotes) of "start", "end", "random", "comment" (go to first comment or variation), "variation" (go to the first variation) are also accepted. Second parameter if true applies the setting to every selected game instead of startup only SetShortcutKeysEnabled(false); SetLiveBroadcast(1, false, false, false); // set live broadcast; parameters are delay (refresh delay in minutes, 0 means no broadcast, default 0) alertFlag (if true, displays debug error messages, default false) demoFlag (if true starts broadcast demo mode, default false) stepFlag (if true, autoplays updates in steps, default false) </script> Then the script will automagically add content into your HTML file to any <div> or <span> containers with the following IDs: <div id="GameSelector"></div> <div id="GameSearch"></div> <div id="GameLastMove"></div> <div id="GameLastVariations"></div> <div id="GameNextMove"></div> <div id="GameNextVariations"></div> <div id="GameSideToMove"></div> <div id="GameLastComment"></div> <div id="GameBoard"></div> <div id="GameButtons"></div> <div id="GameEvent"></div> <div id="GameRound"></div> <div id="GameSite"></div> <div id="GameDate"></div> <div id="GameWhite"></div> <div id="GameBlack"></div> <div id="GameResult"></div> <div id="GameText"></div> <div id="GameWhiteClock"></div> <div id="GameBlackClock"></div> <div id="GameLiveStatus"></div> <div id="GameLiveLastModified"></div> The file template.css shows a list of customization style options. For better chessboard display, it is recommended to explicitly enforce chessboard and square size using the ".boardTable", ".whiteSquare" and ".blackSquare" CSS classes, such as: /* account for chessboard and squares border here, if any */ .boardTable { width:326px; height:326px; border-width:3px; } .whiteSquare, .blackSquare { width:40px; height:40px; } See template.html file for an example. See *mini.html* for an example of embedding the PGN content into the HTML file. See http://pgn4web.casaschi.net/demo/ usage example, including a live broadcast demo. See http://pgn4web-blog.casaschi for a usage example within a blog using the iframe html tag. The pgn4web scripts and pages are optimized for the HTML5 doctype declaration: <!DOCTYPE HTML> CHESS FIGURINE DISPLAY OF MOVES pgn4web allows displaying chess moves text using the supplied figurine fonts: 'pgn4web ChessSansAlpha', 'pgn4web ChessSansMerida', 'pgn4web ChessSansPiratf', 'pgn4web ChessSansUscf' and 'pgn4web ChessSansUsual'. These fonts are based on the Liberation Sans font, see credits section for more details, that is provided as well for overall consistent display of moves, text and headers. To enable figurine display of chess moves text, make sure you include the corresponding fonts/pgn4web-font-ChessSansPiratf.css file toghether with the font/pgn4web-font-LiberationSans.css file into your HTML file: <link href="fonts/pgn4web-font-LiberationSans.css" type="text/css" rel="stylesheet" /> <link href="fonts/pgn4web-font-ChessSansPiratf.css" type="text/css" rel="stylesheet" /> or into your CSS file: @import url("fonts/pgn4web-font-LiberationSans.css"); @import url("fonts/pgn4web-font-ChessSansPiratf.css"); Then set the font-family for the .move, .variation and .commentMove classes to the chess font of your choice and the rest of the page to the Liberation Sans font. For example in your CSS file: body { font-family: 'pgn4web Liberation Sans', sans-serif; } .move, .variation, .commentMove { font-family: 'pgn4web ChessSansPiratf', 'pgn4web Liberation Sans', sans-serif; } When using chess figurine fonts it's strongly recommended to activate the 'smooth fonts display' feature of the client operating system. See the template.html and template.css files for an example. CHESS INFORMANT SYMBOLS pgn4web allows for showing chess informant style symbols when the corresponding PGN NAGs (Numeric Annotation Glyphs) are found in the PGN comments. This feature is disabled by default; in order to enable it in your HTML page, please include the script below immediately after the main pgn4web script: <script src="pgn4web.js" type="text/javascript"></script> <script src="fonts/chess-informant-NAG-symbols.js" type="text/javascript"></script> Please note, differently than when using the figurine fonts, if the user's web browser does not support web fonts, there's not elegant textual fallback. See the chess-informant-template.html and the collection-example.thml (chess informant sample) files for an example. THE BOARD GENERATOR WEB TOOL The board widget allows showing games and positions in web pages and blogs, without any html coding for each game, where the chessboard widget is created using a given HTML code within the web page or blog. Just go to the board widget generator site on http://pgn4web-board-generator.casaschi.net the enter your PGN games and configure the options. The tool will automatically generate some HTML code that you can cut and paste in your web page or your blog. THE LIVE BROADCAST OF GAMES By setting the SetLiveBroadcast(delay, alertFlag, demoFlag, stepFlag) option in the HTML file, pgn4web will periodically refresh the PGN file, showing the live progress of the games. PGN files produced by the DGT chessboards are supported. SetLiveBroadcast(delay, alertFlag, demoFlag, stepFlag) parameters: - delay = refresh interval in minutes, decimals allowed (default 1) - alertFlag = if set true, shows alert debug messages (default false) - demoFlag = if set true, sets live demo mode (default false) - stepFlag = if set true, autoplays updates in steps (default false) If you set stepFlag, please note that the autoplay delay is set by SetAutoplayDelay(delay), where no more than 2000ms should be used for live broadcasts. The bash shell script live-grab.sh, executed on your server allows for grabbing the updated game source from anywhere on the Internet to your server. The live broadcast stops refreshing once all games are ended. Clock information as provided by the DGT chessboards in PGN move comments, such as {[%clk 1:59:59]}, and in the PGN header, such as [WhiteClock "2:00:00"], [BlackClock "2:00:00"] and [Clock "W/1:59:59"] is displayed in the following sections: <div id="GameWhiteClock"></div> <div id="GameBlackClock"></div> The status of the live broadcast is displayed in the following sections: <div id="GameLiveStatus"></div> <div id="GameLiveLastRefreshed"></div> <div id="GameLiveLastReceived"></div> <div id="GameLiveLastModifiedServer"></div> Clicking on the H6 square will force a games refresh. Clicking on the A6/B6 squares will pause/restart the automatic games refresh. The file live-template.html shows a very basic example. A demo facility is available to test the live broadcast functionality. If the demo flag is set in SetLiveBroadcast() and a set of full games is provided, the tool will simulate a slow progress of the game. Set the proper flag in live-template.html for an example. Please note, even during a demo, the PGN file is actually refreshed from the server for a more accurate testing. Alternatively, for a more realistic simulation, the bash shell script live-simulation.sh slowly updates the live.pgn file, simulating a real event. The easiest way to setup a live broadcast is to use the live-compact.html file. The HTML file accepts these parameters: - pgnFile = PGN file to load (default live.pgn) - initialGame = initial game, a number or first, last, random (default 1) - refreshMinutes = refresh interval in minutes, decimals allowed (default 1) - demo = if set true, sets live demo mode (default false) For instance, make sure that the file myGames.pgn on your server is periodically refreshed with the live games, then add the following iframe to your page: <iframe frameborder=0 width=480 height=360 src=live-compact.html?pgnFile=myGames.pgn> </iframe> Of course live-compact.html can be edited to customize colors, layout and every detail. The live-mosaic.html file has been designed in a similar way, while offering a layout with multiple live boards on the same page. http://pgn4web.casaschi.net/live/live.html and http://pgn4web.casaschi.net/live/live-mosaic.html will occasionally broadcast live major chess events. CUSTOMIZATION FUNCTIONS The following functions, if defined in the HTML file after loading pgn4web.js, allow for execution of custom commands at given points: - customFunctionOnPgnTextLoad(): when loading a new PGN file - customFunctionOnPgnGameLoad(): when loading a new game - customFunctionOnMove(): when a move is made - customFunctionOnAlert(message_string): when an error alert is raised - customFunctionOnCheckLiveBroadcastStatus(): when a live broadcast is checked Please note the order these functions are executed; for example, when loading a new PGN file at the end of the first game, first customFunctionOnMove() is executed, then (when the game has been loaded and the move positioning completed) customFunctionOnPgnGameLoad() is executed and finally (when the selected game is fully loaded) customFunctionOnPgnTextLoad() is executed. The function customPgnHeaderTag(customTagString, htmlElementIdString, gameNumber) is available for use in customFunctionOnPgnGameLoad() to parse custom PGN header tags and automatically assign their value to the given HTML elements. The function returns the custom tag value and the `gameNumber` parameter, if unassigned, defaults to the current game. The function customPgnCommentTag(customTagString, htmlElementIdString, plyNumber) is available for use in customFunctionOnMove() to parse custom PGN comment tags like { [%pgn4web info] } and automatically assign their value to the given HTML elements. The function returns the custom tag value and the `plyNumber` parameter, if unassigned, defaults to the current ply. See twic944.html or live.html for examples. The following functions, if defined in the HTML file after loading pgn4web.js, allow for execution of custom commands when shift + a number key is pressed: - customShortcutKey_Shift_0() - customShortcutKey_Shift_1() ... - customShortcutKey_Shift_9() SHORTCUT KEYS AND TEXT FORMS When the HTML page contains the following script command SetShortcutKeysEnabled(true); then all keystrokes for that active page are captured and processed by pgn4web; this allows for instance to browse the game using the arrow keys. If no other precautions are taken, this has also the undesirable side effect of capturing keystrokes intended by the user for typing in text forms when present in the same page: this makes the text forms unusable. In order to have fully functional text forms in pgn4web pages, the following "onFocus" and "onBlur" actions should be added to the textarea forms: <textarea onFocus="disableShortcutKeysAndStoreStatus();" onBlur="restoreShortcutKeysStatus();"></textarea> See the inputform.html HTML file for an example. TECHNICAL NOTES ABOUT WEB BROWSERS pgn4web is developed and tested with recent versions of a variety of browsers (Arora, Blackberry browser, Chrome, Epiphany, Firefox, Internet Explorer, Opera, Safari) on a variety of personal computer platforms (Linux/Debian, MacOS, Windows) and some smartphone/pda platform (Android, Blackberry, Apple iOS for iPhone/iPad/iPod). Not every browser version (please upgrade to a recent release) has been tested and not every combination of browser/platform has been validated. If you have any issue with using pgn4web on your platform, please email [email protected] Note about Google Chrome: you might experience problems when testing HTML pages from your local computer while developing your site. This is a security limitation of the browser with respect to loading local files. The limitation can be bypassed by starting Google Chrome with the command line switch '--allow-file-access-from-files'. Browsing pgn4web websites with Google Chrome should work properly. Note about Internet Explorer v7 and above: under some circumstances you might experience problems when testing HTML pages from your local computer while developing your site. If this happens to you, read notes at http://code.google.com/p/pgn4web/issues/detail?id=23 PGN STANDARD SUPPORT pgn4web mostly supports the PGN standard for chess games notation (see http://www.tim-mann.org/Standard). Notable exceptions and limitations: - variations are not parsed as such, but stored as comments; support for browsing variations is planned for a future release - if square brackets are present in the comments (or the game text) in a pattern similar to the PGN header pattern '[tag "value"]' then the game parsing might break. If your PGN file is not displayed properly, please check for characters "[" and "]" in the comments and try removing them. - only pieces initials in the English language are supported, the use of alternative languages as specified by the PGN standard is not supported (pgn4web can however display chess moves text using figurine notation, so the language issue should not be much of a problem, just make sure your chess software produces PGN data with English pieces initials). pgn4web also follows a set of proposed extensions to the PGN standard (see http://www.enpassant.dk/chess/palview/enhancedpgn.htm), more specifically: - understands the [%clk 1:59:58] tag in the PGN comment section as the clock time after each move - understands the PGN tags [WhiteClock "2:00:00"] and [BlackClock "2:00:00"] as the clock times at the beginning of the game - understands the PGN tag [Clock "W/1:59:59"] as the clock time of the running clock - allows parsing of generic comment tags using the function customPgnCommentTag() pgn4web also supports null moves in the "--" notation (used by a number of chess softwares like scid and chessbase), such as in 1. e4 -- 2. d4, and supports continuations (defined as variations where the last move played before the variation is not taken back prior to the start of the variation moves) in the "(*" notation, such as in 1. e4 (* 1... d5 2. exd5) e5 Please email me for review any PGN file that pgn4web fails parsing correctly. CHESS960 SUPPORT pgn4web supports Chess960 (a.k.a. Fischer random chess) and understands both the X-FEN and the Shredder-FEN extensions to the FEN notation. JAVASCRIPT CODING As of pgn4web version 1.72, the pgn4web.js code is checked with the lint tool (see online version at http://www.javascriptlint.com/online_lint.php). Plase note that warnings "lint warning: increment (++) and decrement (--) operators used as part of greater statement" are ignored. Lint validation should allow for easy compression of the javascript code, for instance using http://javascriptcompressor.com/ Although a compression beyond 50% can be achieved, only the uncompressed version is distributed, but if you want to use a compressed version on your site, the pgn4web.js code should support it. As of pgn4web version 2.71 strict mode is used, see statement: "use strict"; CREDITS AND LICENSE javascript modifications of Paolo Casaschi ([email protected]) on code from the http://ficsgames.org database, in turn likely based on code from the LT PGN viewer at http://www.lutanho.net/pgn/pgnviewer.html PNG images from http://ixian.com/chess/jin-piece-sets (creative commons attribution-share alike 3.0 unported license) by Eric De Mund. SVG images from http://commons.wikimedia.org/wiki/Category:SVG_chess_pieces by Colin M.L. Burnett; licensed under GFDL (www.gnu.org/copyleft/fdl.html), CC-BY-SA-3.0 (www.creativecommons.org/licenses/by-sa/3.0/) or GPL (www.gnu.org/licenses/gpl.html), via Wikimedia Commons. SVG images from http://openclipart.org/search/?query=chess+symbols+set by Igor Krizanovskij and from http://openclipart.org/search/?query=Chess+tile both dedicated to the Public Domain (http://creativecommons.org/publicdomain/zero/1.0/) as any openclipart.org content. The figurine fonts are derived from the Liberation Sans font (released under GNU General Public License, see https://fedorahosted.org/liberation-fonts/) with the addition of chess pieces from freeware fonts: the alpha2 font (Peter Strickland), the good companion font (David L. Brown), the merida font (Armando H. Marroquin), the pirate font (Klaus Wolf) and the chess usual font (Armando H. Marroquin). The original chess fonts and more details are available at http://www.enpassant.dk/chess/fonteng.htm The chess informant symbols font is used with permission from the Chess Informant publishing company (http://www.chessinformant.rs). The chess ole figurin font is from the ChessOLE project (http://www.chessole.de, David Frank). Some of the PGN files for the examples are coming from "The Week in Chess" at http://www.theweekinchess.com (file twic944.pgn), from the scid project at http://scid.sourceforge.net (file tactics.pgn, with minor modifications), and from the Chess Informant publishing company at http://www.chessinformant.rs (file chess-informant-sample.pgn). The jscolor javascript code is maintained by Honza Odvarko (http://odvarko.cz/) and released under the GNU Lesser General Public License (http://www.gnu.org/copyleft/lesser.html) See http://jscolor.com/ The SWFObject javascript library (http://code.google.com/p/swfobject/) is released under the MIT License (http://www.opensource.org/licenses/mit-license.php). The ECO code (http://en.wikipedia.org/wiki/Encyclopaedia_of_Chess_Openings) for game opening classification is a trademark of the Chess Informant publishing company (http://www.chessinformant.rs). The above items remains subject to their original licenses (if any). Remaining pgn4web code is copyright (C) 2009-2014 Paolo Casaschi This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. See license-gpl-2.0.txt license file. You are free to use pgn4web in your website or blog; you are not required to acknowledge the pgn4web project, but if you want to do so the following line might be used: javascript chess viewer courtesy of <a href=http://pgn4web.casaschi.net>pgn4web</a> You are also encouraged to notify [email protected] that you are using pgn4web. END
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