This game is my submission to the LOWREZJAM 2023 game jam, where the main restriction is that canvas size must be 64x64 pixels (scaled up).
Of the 10 optional themes, this falls under: Invasion. But really I already wanted to make a mini bullet hell game, and see if I could make it work with the 64x64 canvas and the GameBoy color palette, so that's what I did.
The game is made with DragonRuby Game Toolkit (version 5.5), which is required to build and deploy the game.
- Programming by Dominic Freeston
- Art by Dominic Freeston, with the exception of explosion_bomb.png which is derived from explosion.png by Sogomn (CC0)
- Sound Effects generated using jsfxr with the exception of alarm.wav by Frenchyboy(https://opengameart.org/users/frenchyboy) (CC0)
- Music is Kir Played The SNES! and Oberheimer by Spring, and Victory by celestialghost8 (CC0)
To the extent possible under law, Dominic Freeston has waived all copyright and related or neighboring rights to the "Komodo Rising" source code, art and sound effects. All assets are dedicated to the public domain. Details of the CC0 (Creative Commons Zero 1.0 Universal) public domain dedication can be found at https://creativecommons.org/publicdomain/zero/1.0/.