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Current count: more than 1000!
mod: Minecolonies
mod wiki: Minecolonies wiki
MineColonies is an interactive building mod that allows you to create your own thriving town within Minecraft. It lets your leadership skills soar by providing you with everything you need to build your kingdom. MineColonies gives you the flexibility to create a colony as unique as every player. With so many options, you’ll create a different colony every time, adapt to any biome, build inside a mountain, on top of one, under the ocean, or in the sky.
MineColonies features NPC workers such as Builders, Farmers, Fishers, Foresters, Guards, Miners, Smelters, Bakers, Cooks, Couriers, five types of animal herders, Composters, and many more, with even more being developed and added as the mod grows.
It also includes specialized buildings such as the Warehouse, House, Town Hall, Barracks, Library, University, and even the School.
mod: More Villagers
Ever felt bored of the Minecraft Villagers? Do you wish they sold more useful items? More Villagers aims to fix that by adding multiple new villager jobs, all with unique trades, workstations, and advancements!
mod: Productive Villagers
mod: Workers
Features:
- Hireable workers with emeralds
- Inventory
- Village spawning
mod: Pioneer
Pioneer is an expansive biome and world generation mod aimed at complementing the vanilla biomes by keeping it simple and not straying too far from the vanilla style. It comes with my take on several popular trees such as firs and redwoods. New biomes includes: Aspen Grove, Autumnal Coniferous Forest, Baobab Fields, Blossoming Fields, Boreal Forest, Crystal Lakes, Desert Shrublamd, Flooded Forest, Overgrown Spires, Pine Meadows, Prairie, Redwoods, Red Rock Canyon, Snowy Boreal Forest, Snowy Redwoods, Verdant Sands, Willow Wetlands, Windswept Cliffs
mod: Create
mod wiki: Create wiki
https://www.youtube.com/watch?v=rR8W-f9YhYA
mod: Little logistics
mod: Croptopia
Croptopia adds
- 58 ground crops.
- 26 tree crops
- over 250 foods to eat.
mod: Farmer's Delight
Farmer's Delight is a mod that gently expands upon farming and cooking in Minecraft.
Using a simple cooking system and a few familiar ingredients, you'll be able to prepare a wide variety of hearty meals: from sandwiches to salads and stews, from beautiful desserts to mouth-watering feasts, no ingredient will be left behind in your kitchen!
It also introduces a rich set of utilities: a way to improve the very soil your crops grow in, a brand new kind of tool to scavenge resources with, cute decorations for your builds, and many blocks and items to help you on your adventure!
mod: Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons
Enhanced Celestials is a mod that aims to improve the overall environment of the night by adding lunar events such as Blood moons & Harvest moons!
Blood Moons are a lunar event that cranks up the monster spawn cap as well as preventing the player from sleeping! The mechanics of the blood moon are inspired by the spawn rate increase that occurs in Terraria's Blood Moon.
The harvest moon is a lunar which cranks up both the crop growth rate and crop drop rate!
The blue moon is a lunar event that gives you the luck effect and increases the quality of loot in vanilla loot tables!
mod: Alex's Mobs
Alex's Mobs is a Forge mod that adds 84 new mobs to Minecraft. All of these mobs fall into either two categories: most of them are real world creatures, like Grizzly Bears, Roadrunners, Orcas, etc; but some of them are purely fictional, like the Endergade and Bone Serpent. All of these creatures fulfill a necessary purpose, and either have unique drops, mechanics or functions, as there are no purely aesthetic creatures. That said, they also help make some environments in the game feel more alive. The models, textures, animations and AI are all stylistically compatible with the vanilla game's latest additions.
mod: Tinkers Construct
mod: Jobs+
⚒️ Adds 10 Jobs to Minecraft that you can perform!
⚒️ Alchemist, Builder, Digger, Enchanter, Farmer, Fisherman, Hunter, Lumberjack, Miner and Smith.
⚒️ Each job has 100 Levels.
⚒️ Level up a job by tasks that belong to that job.
⚒️ Each job has 3 unique power-ups and 1 superpower.
⚒️ By leveling up jobs, you receive new crafting recipes and coins to buy more jobs and power-ups.
⚒️ Press 'J' to open the Jobs+ menu in-game.
mod: Builders Crafts & Additions
mod: Builder's Delight
Adds about 700+ blocks, lanterns, chairs, tables & chains. Change the look of a lot of blocks, craft furniture & decorate.
mod: Towns and Towers - Structure Add-on
Towns & Towers is a mod / datapack which aims to expand upon the 1.14 update created by Mojang with new villages, pillager outposts, and even brand new ships. The structures themselves are a bit more detailed than their vanilla counterparts, but they still fit seamlessly into the world. Not only that but many are inspired by real-life buildings or architecture styles, giving them a fresh new feel. There are over 50 structures added by Towns and Towers so far (as of update 1.8), so have fun exploring! And remember, it’s not the destination that’s important, but the journey to get there.
mod: Tax' Ocean Villager
mod: Integrated Dungeons and Structures
Integrated Dungeons and Structures (aka IDAS) is a mod that adds heavily detailed structures using blocks and mobs from Quark, Alex’s Mobs, and Create, with optional integrated with Biomes O' Plenty. I got sick of installing structure mods into a pack and roaming the world, only to find vanilla items and nothing of difficulty anywhere. I love detailed builds and Create machines, so I decided to make a mod that adds exactly what I’ve been missing. Beautiful and challenging dungeons and structures packed with lore that are fully integrated into multiple core forge mods.
mod: Dungeons Enhanced
mod: ChoiceTheorem's Overhauled Village
ChoiceTheorem's overhauled village is a structure datapack package as a mod for forge and fabric that enhances and creates new villages and pillager outpost variants. This pack adds 20 village variants and pillager outpost variants that perfectly fit into your Minecraft worlds. The existing villages are rebuilt from the ground up and each biome type can generate two types of structures. In total, there are 23 village variants and 14 pillager outpost variants tailored to suit the terrain, theme and biomes.
mod: Human Companions
- Knight, archer, and arbalist (crossbow) companions
- Find them in the wild by their house
- Give them food to have them join you
- Will fight for you and can carry items (don't recommend storing valuables in them as they die easily)
- Make them follow you or patrol an area
mod: Money and Sign Shops
Is a a client-optional mod that adds non-item money and player/server sign shops.
Server OPs need to configure it how they desire. defaultconfigs/dicemcmm-server.toml
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